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- /**************************************************************************/
- /* navigation_obstacle_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_OBSTACLE_2D_H
- #define NAVIGATION_OBSTACLE_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/main/node.h"
- class NavigationObstacle2D : public Node {
- GDCLASS(NavigationObstacle2D, Node);
- Node2D *parent_node2d = nullptr;
- RID agent;
- RID map_before_pause;
- RID map_override;
- bool estimate_radius = true;
- real_t radius = 1.0;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- public:
- NavigationObstacle2D();
- virtual ~NavigationObstacle2D();
- RID get_rid() const {
- return agent;
- }
- void set_agent_parent(Node *p_agent_parent);
- void set_navigation_map(RID p_navigation_map);
- RID get_navigation_map() const;
- void set_estimate_radius(bool p_estimate_radius);
- bool is_radius_estimated() const {
- return estimate_radius;
- }
- void set_radius(real_t p_radius);
- real_t get_radius() const {
- return radius;
- }
- PackedStringArray get_configuration_warnings() const override;
- void _avoidance_done(Vector3 p_new_velocity); // Dummy
- private:
- void initialize_agent();
- void reevaluate_agent_radius();
- real_t estimate_agent_radius() const;
- };
- #endif // NAVIGATION_OBSTACLE_2D_H
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