navigation_region_2d.h 3.8 KB

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  1. /**************************************************************************/
  2. /* navigation_region_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_REGION_2D_H
  31. #define NAVIGATION_REGION_2D_H
  32. #include "scene/resources/navigation_polygon.h"
  33. class NavigationRegion2D : public Node2D {
  34. GDCLASS(NavigationRegion2D, Node2D);
  35. bool enabled = true;
  36. RID region;
  37. uint32_t navigation_layers = 1;
  38. real_t enter_cost = 0.0;
  39. real_t travel_cost = 1.0;
  40. Ref<NavigationPolygon> navigation_polygon;
  41. void _navigation_polygon_changed();
  42. void _map_changed(RID p_RID);
  43. protected:
  44. void _notification(int p_what);
  45. static void _bind_methods();
  46. #ifndef DISABLE_DEPRECATED
  47. bool _set(const StringName &p_name, const Variant &p_value);
  48. bool _get(const StringName &p_name, Variant &r_ret) const;
  49. #endif // DISABLE_DEPRECATED
  50. public:
  51. #ifdef TOOLS_ENABLED
  52. virtual Rect2 _edit_get_rect() const override;
  53. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
  54. #endif
  55. void set_enabled(bool p_enabled);
  56. bool is_enabled() const;
  57. void set_navigation_layers(uint32_t p_navigation_layers);
  58. uint32_t get_navigation_layers() const;
  59. void set_navigation_layer_value(int p_layer_number, bool p_value);
  60. bool get_navigation_layer_value(int p_layer_number) const;
  61. RID get_region_rid() const;
  62. void set_enter_cost(real_t p_enter_cost);
  63. real_t get_enter_cost() const;
  64. void set_travel_cost(real_t p_travel_cost);
  65. real_t get_travel_cost() const;
  66. void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon);
  67. Ref<NavigationPolygon> get_navigation_polygon() const;
  68. PackedStringArray get_configuration_warnings() const override;
  69. NavigationRegion2D();
  70. ~NavigationRegion2D();
  71. };
  72. #endif // NAVIGATION_REGION_2D_H