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node_2d.cpp 15 KB

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  1. /**************************************************************************/
  2. /* node_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "node_2d.h"
  31. #include "scene/main/viewport.h"
  32. #ifdef TOOLS_ENABLED
  33. Dictionary Node2D::_edit_get_state() const {
  34. Dictionary state;
  35. state["position"] = get_position();
  36. state["rotation"] = get_rotation();
  37. state["scale"] = get_scale();
  38. state["skew"] = get_skew();
  39. return state;
  40. }
  41. void Node2D::_edit_set_state(const Dictionary &p_state) {
  42. position = p_state["position"];
  43. rotation = p_state["rotation"];
  44. scale = p_state["scale"];
  45. skew = p_state["skew"];
  46. _update_transform();
  47. }
  48. void Node2D::_edit_set_position(const Point2 &p_position) {
  49. set_position(p_position);
  50. }
  51. Point2 Node2D::_edit_get_position() const {
  52. return position;
  53. }
  54. void Node2D::_edit_set_scale(const Size2 &p_scale) {
  55. set_scale(p_scale);
  56. }
  57. Size2 Node2D::_edit_get_scale() const {
  58. return scale;
  59. }
  60. void Node2D::_edit_set_rotation(real_t p_rotation) {
  61. rotation = p_rotation;
  62. _update_transform();
  63. }
  64. real_t Node2D::_edit_get_rotation() const {
  65. return rotation;
  66. }
  67. bool Node2D::_edit_use_rotation() const {
  68. return true;
  69. }
  70. void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
  71. ERR_FAIL_COND(!_edit_use_rect());
  72. Rect2 r = _edit_get_rect();
  73. Vector2 zero_offset;
  74. Size2 new_scale(1, 1);
  75. if (r.size.x != 0) {
  76. zero_offset.x = -r.position.x / r.size.x;
  77. new_scale.x = p_edit_rect.size.x / r.size.x;
  78. }
  79. if (r.size.y != 0) {
  80. zero_offset.y = -r.position.y / r.size.y;
  81. new_scale.y = p_edit_rect.size.y / r.size.y;
  82. }
  83. Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
  84. Transform2D postxf;
  85. postxf.set_rotation_scale_and_skew(rotation, scale, skew);
  86. new_pos = postxf.xform(new_pos);
  87. position += new_pos;
  88. scale *= new_scale;
  89. _update_transform();
  90. }
  91. #endif
  92. void Node2D::_update_xform_values() {
  93. position = transform.columns[2];
  94. rotation = transform.get_rotation();
  95. scale = transform.get_scale();
  96. skew = transform.get_skew();
  97. _xform_dirty = false;
  98. }
  99. void Node2D::_update_transform() {
  100. transform.set_rotation_scale_and_skew(rotation, scale, skew);
  101. transform.columns[2] = position;
  102. RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
  103. if (!is_inside_tree()) {
  104. return;
  105. }
  106. _notify_transform();
  107. }
  108. void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {
  109. Transform2D temp = get_global_transform();
  110. Node::reparent(p_parent);
  111. if (p_keep_global_transform) {
  112. set_global_transform(temp);
  113. }
  114. }
  115. void Node2D::set_position(const Point2 &p_pos) {
  116. if (_xform_dirty) {
  117. const_cast<Node2D *>(this)->_update_xform_values();
  118. }
  119. position = p_pos;
  120. _update_transform();
  121. }
  122. void Node2D::set_rotation(real_t p_radians) {
  123. if (_xform_dirty) {
  124. const_cast<Node2D *>(this)->_update_xform_values();
  125. }
  126. rotation = p_radians;
  127. _update_transform();
  128. }
  129. void Node2D::set_rotation_degrees(real_t p_degrees) {
  130. set_rotation(Math::deg_to_rad(p_degrees));
  131. }
  132. void Node2D::set_skew(real_t p_radians) {
  133. if (_xform_dirty) {
  134. const_cast<Node2D *>(this)->_update_xform_values();
  135. }
  136. skew = p_radians;
  137. _update_transform();
  138. }
  139. void Node2D::set_scale(const Size2 &p_scale) {
  140. if (_xform_dirty) {
  141. const_cast<Node2D *>(this)->_update_xform_values();
  142. }
  143. scale = p_scale;
  144. // Avoid having 0 scale values, can lead to errors in physics and rendering.
  145. if (Math::is_zero_approx(scale.x)) {
  146. scale.x = CMP_EPSILON;
  147. }
  148. if (Math::is_zero_approx(scale.y)) {
  149. scale.y = CMP_EPSILON;
  150. }
  151. _update_transform();
  152. }
  153. Point2 Node2D::get_position() const {
  154. if (_xform_dirty) {
  155. const_cast<Node2D *>(this)->_update_xform_values();
  156. }
  157. return position;
  158. }
  159. real_t Node2D::get_rotation() const {
  160. if (_xform_dirty) {
  161. const_cast<Node2D *>(this)->_update_xform_values();
  162. }
  163. return rotation;
  164. }
  165. real_t Node2D::get_rotation_degrees() const {
  166. return Math::rad_to_deg(get_rotation());
  167. }
  168. real_t Node2D::get_skew() const {
  169. if (_xform_dirty) {
  170. const_cast<Node2D *>(this)->_update_xform_values();
  171. }
  172. return skew;
  173. }
  174. Size2 Node2D::get_scale() const {
  175. if (_xform_dirty) {
  176. const_cast<Node2D *>(this)->_update_xform_values();
  177. }
  178. return scale;
  179. }
  180. Transform2D Node2D::get_transform() const {
  181. return transform;
  182. }
  183. void Node2D::rotate(real_t p_radians) {
  184. set_rotation(get_rotation() + p_radians);
  185. }
  186. void Node2D::translate(const Vector2 &p_amount) {
  187. set_position(get_position() + p_amount);
  188. }
  189. void Node2D::global_translate(const Vector2 &p_amount) {
  190. set_global_position(get_global_position() + p_amount);
  191. }
  192. void Node2D::apply_scale(const Size2 &p_amount) {
  193. set_scale(get_scale() * p_amount);
  194. }
  195. void Node2D::move_x(real_t p_delta, bool p_scaled) {
  196. Transform2D t = get_transform();
  197. Vector2 m = t[0];
  198. if (!p_scaled) {
  199. m.normalize();
  200. }
  201. set_position(t[2] + m * p_delta);
  202. }
  203. void Node2D::move_y(real_t p_delta, bool p_scaled) {
  204. Transform2D t = get_transform();
  205. Vector2 m = t[1];
  206. if (!p_scaled) {
  207. m.normalize();
  208. }
  209. set_position(t[2] + m * p_delta);
  210. }
  211. Point2 Node2D::get_global_position() const {
  212. return get_global_transform().get_origin();
  213. }
  214. void Node2D::set_global_position(const Point2 &p_pos) {
  215. CanvasItem *parent = get_parent_item();
  216. if (parent) {
  217. Transform2D inv = parent->get_global_transform().affine_inverse();
  218. set_position(inv.xform(p_pos));
  219. } else {
  220. set_position(p_pos);
  221. }
  222. }
  223. real_t Node2D::get_global_rotation() const {
  224. return get_global_transform().get_rotation();
  225. }
  226. real_t Node2D::get_global_rotation_degrees() const {
  227. return Math::rad_to_deg(get_global_rotation());
  228. }
  229. real_t Node2D::get_global_skew() const {
  230. return get_global_transform().get_skew();
  231. }
  232. void Node2D::set_global_rotation(const real_t p_radians) {
  233. CanvasItem *parent = get_parent_item();
  234. if (parent) {
  235. Transform2D parent_global_transform = parent->get_global_transform();
  236. Transform2D new_transform = parent_global_transform * get_transform();
  237. new_transform.set_rotation(p_radians);
  238. new_transform = parent_global_transform.affine_inverse() * new_transform;
  239. set_rotation(new_transform.get_rotation());
  240. } else {
  241. set_rotation(p_radians);
  242. }
  243. }
  244. void Node2D::set_global_rotation_degrees(const real_t p_degrees) {
  245. set_global_rotation(Math::deg_to_rad(p_degrees));
  246. }
  247. void Node2D::set_global_skew(const real_t p_radians) {
  248. CanvasItem *parent = get_parent_item();
  249. if (parent) {
  250. Transform2D parent_global_transform = parent->get_global_transform();
  251. Transform2D new_transform = parent_global_transform * get_transform();
  252. new_transform.set_skew(p_radians);
  253. new_transform = parent_global_transform.affine_inverse() * new_transform;
  254. set_skew(new_transform.get_skew());
  255. } else {
  256. set_skew(p_radians);
  257. }
  258. }
  259. Size2 Node2D::get_global_scale() const {
  260. return get_global_transform().get_scale();
  261. }
  262. void Node2D::set_global_scale(const Size2 &p_scale) {
  263. CanvasItem *parent = get_parent_item();
  264. if (parent) {
  265. Transform2D parent_global_transform = parent->get_global_transform();
  266. Transform2D new_transform = parent_global_transform * get_transform();
  267. new_transform.set_scale(p_scale);
  268. new_transform = parent_global_transform.affine_inverse() * new_transform;
  269. set_scale(new_transform.get_scale());
  270. } else {
  271. set_scale(p_scale);
  272. }
  273. }
  274. void Node2D::set_transform(const Transform2D &p_transform) {
  275. transform = p_transform;
  276. _xform_dirty = true;
  277. RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
  278. if (!is_inside_tree()) {
  279. return;
  280. }
  281. _notify_transform();
  282. }
  283. void Node2D::set_global_transform(const Transform2D &p_transform) {
  284. CanvasItem *parent = get_parent_item();
  285. if (parent) {
  286. set_transform(parent->get_global_transform().affine_inverse() * p_transform);
  287. } else {
  288. set_transform(p_transform);
  289. }
  290. }
  291. Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
  292. if (p_parent == this) {
  293. return Transform2D();
  294. }
  295. Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
  296. ERR_FAIL_COND_V(!parent_2d, Transform2D());
  297. if (p_parent == parent_2d) {
  298. return get_transform();
  299. } else {
  300. return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
  301. }
  302. }
  303. void Node2D::look_at(const Vector2 &p_pos) {
  304. rotate(get_angle_to(p_pos));
  305. }
  306. real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
  307. return (to_local(p_pos) * get_scale()).angle();
  308. }
  309. Point2 Node2D::to_local(Point2 p_global) const {
  310. return get_global_transform().affine_inverse().xform(p_global);
  311. }
  312. Point2 Node2D::to_global(Point2 p_local) const {
  313. return get_global_transform().xform(p_local);
  314. }
  315. void Node2D::_notification(int p_notification) {
  316. switch (p_notification) {
  317. case NOTIFICATION_ENTER_TREE: {
  318. if (get_viewport()) {
  319. get_parent()->connect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::gui_set_root_order_dirty), CONNECT_REFERENCE_COUNTED);
  320. }
  321. } break;
  322. case NOTIFICATION_EXIT_TREE: {
  323. if (get_viewport()) {
  324. get_parent()->disconnect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::gui_set_root_order_dirty));
  325. }
  326. } break;
  327. }
  328. }
  329. void Node2D::_bind_methods() {
  330. ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
  331. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
  332. ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
  333. ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
  334. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
  335. ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
  336. ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
  337. ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
  338. ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
  339. ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
  340. ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
  341. ClassDB::bind_method(D_METHOD("move_local_x", "delta", "scaled"), &Node2D::move_x, DEFVAL(false));
  342. ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
  343. ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
  344. ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
  345. ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
  346. ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
  347. ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
  348. ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
  349. ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
  350. ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
  351. ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
  352. ClassDB::bind_method(D_METHOD("set_global_skew", "radians"), &Node2D::set_global_skew);
  353. ClassDB::bind_method(D_METHOD("get_global_skew"), &Node2D::get_global_skew);
  354. ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
  355. ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
  356. ClassDB::bind_method(D_METHOD("set_transform", "xform"), &Node2D::set_transform);
  357. ClassDB::bind_method(D_METHOD("set_global_transform", "xform"), &Node2D::set_global_transform);
  358. ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
  359. ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
  360. ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
  361. ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
  362. ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
  363. ADD_GROUP("Transform", "");
  364. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,hide_slider,suffix:px"), "set_position", "get_position");
  365. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
  366. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation_degrees", "get_rotation_degrees");
  367. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
  368. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
  369. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
  370. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
  371. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
  372. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
  373. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
  374. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
  375. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
  376. }