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- /**************************************************************************/
- /* tile_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILE_MAP_H
- #define TILE_MAP_H
- #include "scene/2d/node_2d.h"
- #include "scene/gui/control.h"
- #include "scene/resources/tile_set.h"
- class TileSetAtlasSource;
- struct TileMapQuadrant {
- struct CoordsWorldComparator {
- _ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
- // We sort the cells by their local coords, as it is needed by rendering.
- if (p_a.y == p_b.y) {
- return p_a.x > p_b.x;
- } else {
- return p_a.y < p_b.y;
- }
- }
- };
- // Dirty list element.
- SelfList<TileMapQuadrant> dirty_list_element;
- // Quadrant layer and coords.
- int layer = -1;
- Vector2i coords;
- // TileMapCells
- RBSet<Vector2i> cells;
- // We need those two maps to sort by local position for rendering
- // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2> map_to_local;
- RBMap<Vector2, Vector2i, CoordsWorldComparator> local_to_map;
- // Debug.
- RID debug_canvas_item;
- // Rendering.
- List<RID> canvas_items;
- HashMap<Vector2i, RID> occluders;
- // Physics.
- List<RID> bodies;
- // Navigation.
- HashMap<Vector2i, Vector<RID>> navigation_regions;
- // Scenes.
- HashMap<Vector2i, String> scenes;
- // Runtime TileData cache.
- HashMap<Vector2i, TileData *> runtime_tile_data_cache;
- void operator=(const TileMapQuadrant &q) {
- layer = q.layer;
- coords = q.coords;
- debug_canvas_item = q.debug_canvas_item;
- canvas_items = q.canvas_items;
- occluders = q.occluders;
- bodies = q.bodies;
- navigation_regions = q.navigation_regions;
- }
- TileMapQuadrant(const TileMapQuadrant &q) :
- dirty_list_element(this) {
- layer = q.layer;
- coords = q.coords;
- debug_canvas_item = q.debug_canvas_item;
- canvas_items = q.canvas_items;
- occluders = q.occluders;
- bodies = q.bodies;
- navigation_regions = q.navigation_regions;
- }
- TileMapQuadrant() :
- dirty_list_element(this) {
- }
- };
- class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
- public:
- class TerrainConstraint {
- private:
- const TileMap *tile_map;
- Vector2i base_cell_coords;
- int bit = -1;
- int terrain = -1;
- int priority = 1;
- public:
- bool operator<(const TerrainConstraint &p_other) const {
- if (base_cell_coords == p_other.base_cell_coords) {
- return bit < p_other.bit;
- }
- return base_cell_coords < p_other.base_cell_coords;
- }
- String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
- }
- Vector2i get_base_cell_coords() const {
- return base_cell_coords;
- }
- bool is_center_bit() const {
- return bit == 0;
- }
- HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
- void set_terrain(int p_terrain) {
- terrain = p_terrain;
- }
- int get_terrain() const {
- return terrain;
- }
- void set_priority(int p_priority) {
- priority = p_priority;
- }
- int get_priority() const {
- return priority;
- }
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
- TerrainConstraint(){};
- };
- enum VisibilityMode {
- VISIBILITY_MODE_DEFAULT,
- VISIBILITY_MODE_FORCE_SHOW,
- VISIBILITY_MODE_FORCE_HIDE,
- };
- private:
- friend class TileSetPlugin;
- // A compatibility enum to specify how is the data if formatted.
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2,
- FORMAT_3
- };
- mutable DataFormat format = FORMAT_3;
- static constexpr float FP_ADJUST = 0.00001;
- // Properties.
- Ref<TileSet> tile_set;
- int quadrant_size = 16;
- bool collision_animatable = false;
- VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
- VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
- // Updates.
- bool pending_update = false;
- // Rect.
- Rect2 rect_cache;
- bool rect_cache_dirty = true;
- Rect2i used_rect_cache;
- bool used_rect_cache_dirty = true;
- // TileMap layers.
- struct TileMapLayer {
- String name;
- bool enabled = true;
- Color modulate = Color(1, 1, 1, 1);
- bool y_sort_enabled = false;
- int y_sort_origin = 0;
- int z_index = 0;
- RID canvas_item;
- HashMap<Vector2i, TileMapCell> tile_map;
- HashMap<Vector2i, TileMapQuadrant> quadrant_map;
- SelfList<TileMapQuadrant>::List dirty_quadrant_list;
- RID navigation_map;
- bool uses_world_navigation_map = false;
- };
- LocalVector<TileMapLayer> layers;
- int selected_layer = -1;
- // Mapping for RID to coords.
- HashMap<RID, Vector2i> bodies_coords;
- // Quadrants and internals management.
- Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
- void _make_all_quadrants_dirty();
- void _queue_update_dirty_quadrants();
- void _update_dirty_quadrants();
- void _recreate_layer_internals(int p_layer);
- void _recreate_internals();
- void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
- void _clear_layer_internals(int p_layer);
- void _clear_internals();
- HashSet<Vector3i> instantiated_scenes;
- // Rect caching.
- void _recompute_rect_cache();
- // Per-system methods.
- bool _rendering_quadrant_order_dirty = false;
- void _rendering_notification(int p_what);
- void _rendering_update_layer(int p_layer);
- void _rendering_cleanup_layer(int p_layer);
- void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
- void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- Transform2D last_valid_transform;
- Transform2D new_transform;
- void _physics_notification(int p_what);
- void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- void _navigation_notification(int p_what);
- void _navigation_update_layer(int p_layer);
- void _navigation_cleanup_layer(int p_layer);
- void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
- void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
- // Terrains.
- TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
- RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
- RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
- // Set and get tiles from data arrays.
- void _set_tile_data(int p_layer, const Vector<int> &p_data);
- Vector<int> _get_tile_data(int p_layer) const;
- void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _tile_set_changed();
- bool _tile_set_changed_deferred_update_needed = false;
- void _tile_set_changed_deferred_update();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
- enum {
- INVALID_CELL = -1
- };
- #ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- #endif
- void set_tileset(const Ref<TileSet> &p_tileset);
- Ref<TileSet> get_tileset() const;
- void set_quadrant_size(int p_size);
- int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
- // Layers management.
- int get_layers_count() const;
- void add_layer(int p_to_pos);
- void move_layer(int p_layer, int p_to_pos);
- void remove_layer(int p_layer);
- void set_layer_name(int p_layer, String p_name);
- String get_layer_name(int p_layer) const;
- void set_layer_enabled(int p_layer, bool p_visible);
- bool is_layer_enabled(int p_layer) const;
- void set_layer_modulate(int p_layer, Color p_modulate);
- Color get_layer_modulate(int p_layer) const;
- void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
- bool is_layer_y_sort_enabled(int p_layer) const;
- void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
- int get_layer_y_sort_origin(int p_layer) const;
- void set_layer_z_index(int p_layer, int p_z_index);
- int get_layer_z_index(int p_layer) const;
- void set_selected_layer(int p_layer_id); // For editor use.
- int get_selected_layer() const;
- void set_collision_animatable(bool p_enabled);
- bool is_collision_animatable() const;
- // Debug visibility modes.
- void set_collision_visibility_mode(VisibilityMode p_show_collision);
- VisibilityMode get_collision_visibility_mode();
- void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
- VisibilityMode get_navigation_visibility_mode();
- void set_navigation_map(int p_layer, RID p_map);
- RID get_navigation_map(int p_layer) const;
- // Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
- void erase_cell(int p_layer, const Vector2i &p_coords);
- int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- // Helper method to make accessing the data easier.
- TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- // Patterns.
- Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
- Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
- void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
- // Terrains.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
- void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- // Not exposed to users
- TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
- int get_effective_quadrant_size(int p_layer) const;
- //---
- virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_local(const Vector2i &p_pos) const;
- Vector2i local_to_map(const Vector2 &p_pos) const;
- bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
- Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- TypedArray<Vector2i> get_used_cells(int p_layer) const;
- TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect(); // Not const because of cache
- // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
- virtual void set_light_mask(int p_light_mask) override;
- virtual void set_material(const Ref<Material> &p_material) override;
- virtual void set_use_parent_material(bool p_use_parent_material) override;
- virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
- virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
- // For finding tiles from collision.
- Vector2i get_coords_for_body_rid(RID p_physics_body);
- // Fixing and clearing methods.
- void fix_invalid_tiles();
- // Clears tiles from a given layer
- void clear_layer(int p_layer);
- void clear();
- // Force a TileMap update
- void force_update(int p_layer = -1);
- // Helpers?
- TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
- void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
- // Virtual function to modify the TileData at runtime
- GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
- GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
- // Configuration warnings.
- PackedStringArray get_configuration_warnings() const override;
- TileMap();
- ~TileMap();
- };
- VARIANT_ENUM_CAST(TileMap::VisibilityMode);
- #endif // TILE_MAP_H
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