Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

clayjohn a24347d041 Significantly improve the speed of shader compilation in compatibility backend 1 rok pred
.github a3e39e2f57 CI: Update actions to latest versions 1 rok pred
core 5b493f7214 Sync controller mappings DB with SDL2 community repo 1 rok pred
doc 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 rok pred
drivers a24347d041 Significantly improve the speed of shader compilation in compatibility backend 1 rok pred
editor 1281517746 Fix reporting exit code when command line export fails 1 rok pred
main b468496700 Don't apply frame delay project setting to the editor 1 rok pred
misc 49927fb64c Fix `printf` for format checks 1 rok pred
modules 036c9715c2 Allow LSP to process multiple messages per poll 1 rok pred
platform 19673840fb iOS: Enable Storyboard launch screen by default 1 rok pred
scene 5dfaec5c29 Fix global position for `InputEventMouse` in `viewport::push_input` 1 rok pred
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 rok pred
tests c9924b11a4 Added error to catch conversion on invalid image 1 rok pred
thirdparty f464e5d3f5 libpng: Update to 1.6.43 1 rok pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 rokov pred
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 rokov pred
.git-blame-ignore-revs ce9eee097e Header format commits to .git-blame-ignore-revs 1 rok pred
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
.gitignore 0d75fc564b Add basic Emacs .gitignore entries 1 rok pred
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 rokov pred
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 rokov pred
CHANGELOG.md 51c0672b13 Add changelog for 4.1.4 1 rok pred
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 rokov pred
COPYRIGHT.txt f464e5d3f5 libpng: Update to 1.6.43 1 rok pred
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 rokov pred
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 491ded1898 Minor typo and docs URL fixes 2 rokov pred
SConstruct 4182f2435a Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 rok pred
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
methods.py 3daaaff330 use venv if detected when building godot.sln 1 rok pred
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 rokov pred
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
version.py b9008f3d51 Bump the version year to 2024 1 rok pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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