Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a257ceb53d Merge pull request #57036 from timothyqiu/groups-editor 3 éve
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 éve
core 73d00131c6 Merge pull request #35012 from Xrayez/press-any-key 3 éve
doc 5d17fe7d0f Add `Input.is_anything_pressed` method 3 éve
drivers cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 éve
editor a257ceb53d Merge pull request #57036 from timothyqiu/groups-editor 3 éve
main cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 éve
misc eab8c07114 Merge pull request #56969 from Calinou/web-editor-tweak-theme-color 3 éve
modules 20dfa0c60b Merge pull request #56252 from Gallilus/Update-visual-script-property-selector 3 éve
platform bd448e5535 Rename or refactor macros to avoid leading underscores 3 éve
scene c70ce4d487 Merge pull request #56124 from KoBeWi/font_slayer 3 éve
servers bd448e5535 Rename or refactor macros to avoid leading underscores 3 éve
tests 84a69d7429 Improve the default project theme 3 éve
thirdparty 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 éve
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 éve
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 éve
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 éve
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 éve
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 éve
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 éve
AUTHORS.md 58712e96ae Update AUTHORS and DONORS list 3 éve
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 éve
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 éve
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 0f1ace5b6a README updates and improvements, link license page 3 éve
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 éve
gles3_builders.py 99064d57db New OpenGL batching canvas renderer 3 éve
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 éve
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 éve
version.py fe52458154 Update copyright statements to 2022 3 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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