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Aaron Franke a3e52925bf Fix default values on virtual classes causing errors in projects před 3 roky
.github 8345ef8579 Add rendering team as GLES3 CODEOWNER před 3 roky
core a3e52925bf Fix default values on virtual classes causing errors in projects před 3 roky
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platform 23603e409c Add support for OpenGL to OpenXR před 3 roky
scene d9f066d5fa Remove duplicate project settings definitions před 3 roky
servers f4c354630a Merge pull request #68440 from clayjohn/redraw-TIME před 3 roky
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.mailmap 28cba04cd2 Update AUTHORS and DONORS list před 3 roky
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CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. před 3 roky
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] před 3 roky
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) před 3 roky
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LICENSE.txt fe52458154 Update copyright statements to 2022 před 4 roky
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gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` před 3 roky
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy před 3 roky
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logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 5 roky
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methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py před 3 roky
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] před 3 roky
version.py 20d6672846 Bump version to 4.0-beta \o/ před 3 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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