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Aaron Franke a3e52925bf Fix default values on virtual classes causing errors in projects 3 vuotta sitten
.github 8345ef8579 Add rendering team as GLES3 CODEOWNER 3 vuotta sitten
core a3e52925bf Fix default values on virtual classes causing errors in projects 3 vuotta sitten
doc a3e52925bf Fix default values on virtual classes causing errors in projects 3 vuotta sitten
drivers f4c354630a Merge pull request #68440 from clayjohn/redraw-TIME 3 vuotta sitten
editor a3e52925bf Fix default values on virtual classes causing errors in projects 3 vuotta sitten
main d9f066d5fa Remove duplicate project settings definitions 3 vuotta sitten
misc e5950c5c1c Merge pull request #60273 from Calinou/cli-export-release-rename 3 vuotta sitten
modules a3e52925bf Fix default values on virtual classes causing errors in projects 3 vuotta sitten
platform 23603e409c Add support for OpenGL to OpenXR 3 vuotta sitten
scene d9f066d5fa Remove duplicate project settings definitions 3 vuotta sitten
servers f4c354630a Merge pull request #68440 from clayjohn/redraw-TIME 3 vuotta sitten
tests d9f066d5fa Remove duplicate project settings definitions 3 vuotta sitten
thirdparty 0181d005c9 vulkan: Update all components to Vulkan SDK 1.3.231.1 3 vuotta sitten
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 vuotta sitten
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 vuotta sitten
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 vuotta sitten
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 vuotta sitten
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 vuotta sitten
.gitignore 6946bc56ef Merge pull request #67309 from groud/implement_gdnative_interface_h_dump 3 vuotta sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 vuotta sitten
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 vuotta sitten
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 vuotta sitten
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 vuotta sitten
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 vuotta sitten
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 vuotta sitten
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 vuotta sitten
LICENSE.txt fe52458154 Update copyright statements to 2022 3 vuotta sitten
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 vuotta sitten
README.md db687b1fcd Remove LGTM badge 3 vuotta sitten
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 3 vuotta sitten
gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` 3 vuotta sitten
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 vuotta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 vuotta sitten
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 vuotta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 vuotta sitten
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 vuotta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 vuotta sitten
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 vuotta sitten
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 vuotta sitten
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 vuotta sitten
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 3 vuotta sitten
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 vuotta sitten
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 vuotta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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