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Hugo Locurcio a40b59d270 Fix game camera override tooltips being swapped 4 éve
.github 6a98050afa Don't install Android NDK in CI 4 éve
core e583888573 fix url parsing with port numbers 4 éve
doc 5dcbe95758 Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description 4 éve
drivers 089fde5c59 FileAccess: Don't err in `store_buffer` with buffer of size 0 4 éve
editor a40b59d270 Fix game camera override tooltips being swapped 4 éve
main fbe8226213 Tweak the physics FPS property hint to only allow reasonable values 4 éve
misc 5738d6ee6e Allow clang-format 12 in the pre-commit hook 4 éve
modules 984fa91a0f Fix loading RLE compressed TGA files. 4 éve
platform 286ab2aa5c Remove FIXME comment from fixed issue in Android Export 4 éve
scene e8759f218d TextureButton Update min size on any texture change 4 éve
servers fab9c19d2e Fix uninitialized members in physics query results 4 éve
thirdparty 20dfa4ceaa Fix STL to Godot type convertion of polypartition 4 éve
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 éve
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` 4 éve
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 éve
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 éve
.mailmap 26efa5c690 Update AUTHORS and DONORS list 4 éve
AUTHORS.md 26efa5c690 Update AUTHORS and DONORS list 4 éve
CHANGELOG.md bc5ac12bdb Update changelog for 3.3.2-stable 4 éve
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 éve
COPYRIGHT.txt 1cfed0d583 Switch to embree-aarch64 4 éve
DONORS.md 0b594bf3c8 Style fix in DONORS.md (trailing space) 4 éve
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 éve
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 éve
SConstruct bceaef6500 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 éve
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 éve
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 éve
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options 4 éve
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 éve
version.py 3117f04759 Bump version to 3.3.3-rc 4 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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