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Rémi Verschelde a48b8bfab8 Merge pull request #8718 from karroffel/remove-multiscript 8 yıl önce
core bba8f1db30 Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread. 8 yıl önce
doc 32afcbc482 Put brave old bb10 platform to a well-deserved rest 8 yıl önce
drivers 5c6715a291 Fix UDP wait() not returning after first received packet 8 yıl önce
editor aaf9cacf5f Improved freelook 8 yıl önce
main 7ce8342ac5 Rename project file to "project.godot" 8 yıl önce
misc 7ce8342ac5 Rename project file to "project.godot" 8 yıl önce
modules 15bce7f75f removed multiscript 8 yıl önce
platform 32afcbc482 Put brave old bb10 platform to a well-deserved rest 8 yıl önce
scene 64879e592b RayCast2D: fix detached arrow tip 8 yıl önce
servers c8aea60324 Improve documentation of thirdparty code snippets 8 yıl önce
thirdparty c8aea60324 Improve documentation of thirdparty code snippets 8 yıl önce
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 yıl önce
.editorconfig 956e0a8564 Add .editorconfig 10 yıl önce
.gitattributes 5c2ddb299b Formatting of mm files 8 yıl önce
.gitignore 156367e147 gitignore: Add version_generated.h 8 yıl önce
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 yıl önce
AUTHORS.md 36f568903b AUTHORS: Prevent bad Markdown formatting 8 yıl önce
CONTRIBUTING.md 984aeffd79 Changed a link from http to https 8 yıl önce
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 yıl önce
LICENSE.md df61dc4b2b Add "Godot Engine contributors" copyright line 8 yıl önce
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 yıl önce
README.md 4989cc3617 Fix URLs to moved docs pages 8 yıl önce
SConstruct fccf2816d4 -Fix eternal black screen on Windows 8 yıl önce
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 yıl önce
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 yıl önce
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 yıl önce
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 yıl önce
methods.py 99529fb80d Move VERSION_MKSTRING logic to version.h 8 yıl önce
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 yıl önce
version.py 45c5c89de9 Bump version to 3.0-alpha 8 yıl önce

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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