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bruvzg a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 2 年 前
.github 357679ceb8 CI: Add explicit problem matchers 8 ヶ月 前
core a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 8 ヶ月 前
doc a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 8 ヶ月 前
drivers a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 8 ヶ月 前
editor 56a7dba10b Merge pull request #99799 from akien-mga/fix-typos 8 ヶ月 前
main 0045b1a513 Merge pull request #98862 from HuntJSparra/early-projsettings-registration 8 ヶ月 前
misc a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 8 ヶ月 前
modules 56a7dba10b Merge pull request #99799 from akien-mga/fix-typos 8 ヶ月 前
platform a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 8 ヶ月 前
scene 56a7dba10b Merge pull request #99799 from akien-mga/fix-typos 8 ヶ月 前
servers 88e81ee730 Fix various typos and code style issues 8 ヶ月 前
tests bcb5f8377f Merge pull request #99125 from Flarkk/projection_tests 8 ヶ月 前
thirdparty d14672863b Merge pull request #99556 from ArchercatNEO/miniupnpc-include 8 ヶ月 前
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x 8 ヶ月 前
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 9 ヶ月 前
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 年間 前
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 9 ヶ月 前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 ヶ月 前
.gitignore 1250681a4f SCons: pass `ninja_file` variable in tool instead of default name 8 ヶ月 前
.mailmap a1b081f45c Update AUTHORS and DONORS list 10 ヶ月 前
.pre-commit-config.yaml b3a44a5567 Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors 8 ヶ月 前
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 10 ヶ月 前
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 ヶ月 前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 年間 前
COPYRIGHT.txt c814493e95 Merge pull request #94321 from fire/vsk-csg-manifold-update-4.3 8 ヶ月 前
DONORS.md a1b081f45c Update AUTHORS and DONORS list 10 ヶ月 前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年間 前
README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 8 ヶ月 前
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 年間 前
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 年間 前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ヶ月 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年間 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年間 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年間 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年間 前
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows 8 ヶ月 前
platform_methods.py 1901466d0d Buildsystem: Unify compatibility aliases 8 ヶ月 前
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 8 ヶ月 前
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 ヶ月 前
version.py c2a4942850 Bump version to 4.4-dev 11 ヶ月 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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