Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a50fe87b89 Merge pull request #94078 from Repiteo/scons/msvc-flag-fix 1 year ago
.github a2d16c0313 [CI] Run unit tests on desktop release templates 1 year ago
core 0445ccf428 Fix Image CowData crash when baking large lightmaps 1 year ago
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modules 0445ccf428 Fix Image CowData crash when baking large lightmaps 1 year ago
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scene 67ece3dc63 Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 1 year ago
servers 2606831d71 SDFGI: fix crash if update_data is nullptr 1 year ago
tests c3a054fa0b Fix PathFollow tests, Add forward vector test to PathFollow3D 1 year ago
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godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 year ago
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methods.py 5514510f7f Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8 1 year ago
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version.py 557f63d037 Bump version to 4.3-beta 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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