Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a51f724b8b Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 3 years ago
.github ce09a47db4 CI: Use mono_static=yes for Mono builds 3 years ago
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doc a51f724b8b Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 3 years ago
drivers b0ca03b0a2 Add a UniformSet cache 3 years ago
editor c20860a1f4 Merge pull request #58854 from Chaosus/vs_varying_fix 3 years ago
main ce512b35c1 Reorder native extension types initialization, initializing editor last 3 years ago
misc 5fdea69276 [macOS and iOS export] Add localized application name to the translation .plist files. 3 years ago
modules 53cf5eff9a Merge pull request #58847 from KoBeWi/editor_settings_mess 3 years ago
platform ccd4cdfd8b Rename StreamTexture* to CompressedTexture* 3 years ago
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servers ffd64505c5 Merge pull request #58832 from reduz/uniform-set-cache 3 years ago
tests b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 years ago
thirdparty 9b0fbfa06d HarfBuzz: Update to version 4.0.0 3 years ago
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 years ago
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 years ago
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 years ago
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CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 years ago
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt 65bae5a341 Add OpenXR 1.0.22 to thirdparty libraries 3 years ago
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 3 years ago
SConstruct a78a9fee71 Implementing OpenXR driver 3 years ago
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 years ago
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py 2b61d02f7e Bump version to 4.0-alpha 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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