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Rémi Verschelde a51f724b8b Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 3 gadi atpakaļ
.github ce09a47db4 CI: Use mono_static=yes for Mono builds 3 gadi atpakaļ
core a51f724b8b Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 3 gadi atpakaļ
doc a51f724b8b Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 3 gadi atpakaļ
drivers b0ca03b0a2 Add a UniformSet cache 3 gadi atpakaļ
editor c20860a1f4 Merge pull request #58854 from Chaosus/vs_varying_fix 3 gadi atpakaļ
main ce512b35c1 Reorder native extension types initialization, initializing editor last 3 gadi atpakaļ
misc 5fdea69276 [macOS and iOS export] Add localized application name to the translation .plist files. 3 gadi atpakaļ
modules 53cf5eff9a Merge pull request #58847 from KoBeWi/editor_settings_mess 3 gadi atpakaļ
platform ccd4cdfd8b Rename StreamTexture* to CompressedTexture* 3 gadi atpakaļ
scene 53cf5eff9a Merge pull request #58847 from KoBeWi/editor_settings_mess 3 gadi atpakaļ
servers ffd64505c5 Merge pull request #58832 from reduz/uniform-set-cache 3 gadi atpakaļ
tests b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 gadi atpakaļ
thirdparty 9b0fbfa06d HarfBuzz: Update to version 4.0.0 3 gadi atpakaļ
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 gadi atpakaļ
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 gadi atpakaļ
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 gadi atpakaļ
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 gadi atpakaļ
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 gadi atpakaļ
AUTHORS.md 093b46ddf0 Update AUTHORS and DONORS list 3 gadi atpakaļ
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 gadi atpakaļ
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 gadi atpakaļ
COPYRIGHT.txt 65bae5a341 Add OpenXR 1.0.22 to thirdparty libraries 3 gadi atpakaļ
DONORS.md 093b46ddf0 Update AUTHORS and DONORS list 3 gadi atpakaļ
LICENSE.txt fe52458154 Update copyright statements to 2022 3 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md 0f1ace5b6a README updates and improvements, link license page 3 gadi atpakaļ
SConstruct a78a9fee71 Implementing OpenXR driver 3 gadi atpakaļ
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 gadi atpakaļ
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 gadi atpakaļ
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 gadi atpakaļ
version.py 2b61d02f7e Bump version to 4.0-alpha 3 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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