Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a6b27b526f Merge pull request #60822 from lawnjelly/fti_add_child_reset 3 年之前
.github b66f94d2ff CI: Update Emscripten to 3.1.10 3 年之前
core 1a7e3b3ab6 Fix String.http_escape on Windows 3 年之前
doc fb62ec6c1d Fix several typos in the classref 3 年之前
drivers f92141be13 Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports 3 年之前
editor 61ae6b521e Merge pull request #61482 from Calinou/profiler-increase-frame-history-3.x 3 年之前
main 8d813c4511 Hide the first `--print-fps` outputs after the engine has started 3 年之前
misc e0ddaf7137 Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 3 年之前
modules b94a0d486d Make Lookup Symbol recognize assert, preload, and yield in the script editor 3 年之前
platform 9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 3 年之前
scene a6b27b526f Merge pull request #60822 from lawnjelly/fti_add_child_reset 3 年之前
servers 46b7133967 Add a 3D suffix to relevant physics profiler categories 3 年之前
thirdparty 52da1bcdca rvo2: Sync with upstream commit bfc0486 3 年之前
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f880904c7a HTML5: Run `npm audit fix` 3 年之前
.mailmap 9c04c75e7d Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 7a16bb2ee4 Fix typos with codespell 3 年之前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application 3 年之前
DONORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d250d910bc README updates and improvements, link license page 3 年之前
SConstruct af65c6dfe8 SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 4a96db7196 Bump version to 3.5-rc 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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