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azagaya a6d8773d0b Fixing wrong blending rect methods 5 年 前
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 年 前
core a6d8773d0b Fixing wrong blending rect methods 5 年 前
doc 0832ecc4a3 Document enlarging Particles visibility AABB when they cast shadows 5 年 前
drivers 782173f0dc Fixed mismatched disable half float property string 5 年 前
editor c63c902c74 Fix dialog spam when inspecting MeshInstance from model file 5 年 前
main 15b4192ec6 Sync controller mappings DB with SDL2 community repo 5 年 前
misc dcb68e0106 SCons: Improve registration of compilation_db tool, check version 5 年 前
modules e891fae52b Merge pull request #39134 from abustin/fbx_mesh_compression_fix 5 年 前
platform 8b321354d8 Swtich HTML5 key detection from keyCode to code. 5 年 前
scene ae67ec3ece Set "shader_param/" prefix in Shader::has_param() 5 年 前
servers c9a8309e73 Merge pull request #39169 from lawnjelly/light2d_layer_fix 5 年 前
thirdparty 1bd51883c0 xatlas: Sync with upstream 470576d 5 年 前
.appveyor.yml aeb1181add Enable Appveyor error on warnings. 5 年 前
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 年 前
.editorconfig c3660bb4dc Re-architecture of the Godot Android plugin. 5 年 前
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 年 前
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CHANGELOG.md bc61439306 Changelog: Mention 3.2 changes to TileMap features 5 年 前
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 年 前
CONTRIBUTING.md 68eae6b6e9 Fix some URLs to use HTTPS when available 5 年 前
COPYRIGHT.txt 1bd51883c0 xatlas: Sync with upstream 470576d 5 年 前
DONORS.md e0a7b2ec97 Update AUTHORS and DONORS list 5 年 前
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年 前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年 前
README.md aba6f51ff9 Add Weblate badge to README.md 6 年 前
SConstruct 9753181956 SCons: Allow to read `custom_modules` option via a file 5 年 前
compat.py 27310974e0 fixed building using scons with python3 7 年 前
gles_builders.py 173b342ca7 Remove trailing whitespace 6 年 前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
methods.py d201163557 Do not rely on the existence of `config.py` while detecting modules 5 年 前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年 前
version.py 2ec4af6f16 Set version to 3.2.2-beta 5 年 前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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