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- /*************************************************************************/
- /* debugger_marshalls.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DEBUGGER_MARSHARLLS_H
- #define DEBUGGER_MARSHARLLS_H
- #include "core/script_language.h"
- #include "servers/rendering_server.h"
- struct DebuggerMarshalls {
- // Memory usage
- struct ResourceInfo {
- String path;
- String format;
- String type;
- RID id;
- int vram;
- bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- ResourceInfo() {
- vram = 0;
- }
- };
- struct ResourceUsage {
- List<ResourceInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- // Network profiler
- struct MultiplayerNodeInfo {
- ObjectID node;
- String node_path;
- int incoming_rpc = 0;
- int incoming_rset = 0;
- int outgoing_rpc = 0;
- int outgoing_rset = 0;
- };
- struct NetworkProfilerFrame {
- Vector<MultiplayerNodeInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- // Script Profiler
- class ScriptFunctionSignature {
- public:
- StringName name;
- int id = -1;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- struct ScriptFunctionInfo {
- StringName name;
- int sig_id = -1;
- int call_count = 0;
- float self_time = 0;
- float total_time = 0;
- };
- // Servers profiler
- struct ServerFunctionInfo {
- StringName name;
- float time = 0;
- };
- struct ServerInfo {
- StringName name;
- List<ServerFunctionInfo> functions;
- };
- struct ServersProfilerFrame {
- int frame_number = 0;
- float frame_time = 0;
- float idle_time = 0;
- float physics_time = 0;
- float physics_frame_time = 0;
- float script_time = 0;
- List<ServerInfo> servers;
- Vector<ScriptFunctionInfo> script_functions;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- struct ScriptStackVariable {
- String name;
- Variant value;
- int type;
- ScriptStackVariable() {
- type = -1;
- }
- Array serialize(int max_size = 1 << 20); // 1 MiB default.
- bool deserialize(const Array &p_arr);
- };
- struct ScriptStackDump {
- List<ScriptLanguage::StackInfo> frames;
- ScriptStackDump() {}
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- struct OutputError {
- int hr;
- int min;
- int sec;
- int msec;
- String source_file;
- String source_func;
- int source_line;
- String error;
- String error_descr;
- bool warning;
- Vector<ScriptLanguage::StackInfo> callstack;
- OutputError() {
- hr = -1;
- min = -1;
- sec = -1;
- msec = -1;
- source_line = -1;
- warning = false;
- }
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- // Visual Profiler
- struct VisualProfilerFrame {
- uint64_t frame_number;
- Vector<RS::FrameProfileArea> areas;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- };
- #endif // DEBUGGER_MARSHARLLS_H
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