Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 vuotta sitten
core a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
doc a2da99f40c Merge pull request #37259 from Calinou/doc-editorfeatureprofile 5 vuotta sitten
drivers a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
editor a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
main a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
misc 7dbe8b65ae Make file formatting comply with POSIX and Unix standards 5 vuotta sitten
modules a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
platform a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
scene a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
servers a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
thirdparty 87d50da9fc Fix basis_universal to not include tool main file. 5 vuotta sitten
.appveyor.yml 106221a733 Update .appveyor.yml. 5 vuotta sitten
.clang-format cb282c6ef0 Style: Set clang-format Standard to Cpp11 5 vuotta sitten
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 vuotta sitten
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 vuotta sitten
.gitignore 6d269dbf56 Merge pull request #36800 from qarmin/added_some_gitignore_records 5 vuotta sitten
.mailmap 5b97db325a Update AUTHORS and DONORS list 5 vuotta sitten
.travis.yml be07f86f85 Travis: Disable HTML5 again until ported to DisplayServer 5 vuotta sitten
AUTHORS.md 5b97db325a Update AUTHORS and DONORS list 5 vuotta sitten
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 vuotta sitten
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 vuotta sitten
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 vuotta sitten
COPYRIGHT.txt da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5" 5 vuotta sitten
DONORS.md 5b97db325a Update AUTHORS and DONORS list 5 vuotta sitten
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md 17ac8c1e9b Add TODOs Badge to README 5 vuotta sitten
SConstruct f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 5 vuotta sitten
gles_builders.py a6f3bc7c69 Renaming of servers for coherency. 5 vuotta sitten
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py 3d2dd79ecd SCons: Drop support for Python 2 5 vuotta sitten
platform_methods.py 3d2dd79ecd SCons: Drop support for Python 2 5 vuotta sitten
version.py 9823dab954 Bump version to 4.0-dev 5 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs