node_3d_editor_plugin.h 25 KB

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  1. /*************************************************************************/
  2. /* node_3d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPATIAL_EDITOR_PLUGIN_H
  31. #define SPATIAL_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "editor/editor_scale.h"
  35. #include "scene/3d/immediate_geometry_3d.h"
  36. #include "scene/3d/light_3d.h"
  37. #include "scene/3d/visual_instance_3d.h"
  38. #include "scene/gui/panel_container.h"
  39. class Camera3D;
  40. class Node3DEditor;
  41. class EditorNode3DGizmoPlugin;
  42. class Node3DEditorViewport;
  43. class ViewportContainer;
  44. class EditorNode3DGizmo : public Node3DGizmo {
  45. GDCLASS(EditorNode3DGizmo, Node3DGizmo);
  46. bool selected;
  47. bool instanced;
  48. public:
  49. void set_selected(bool p_selected) { selected = p_selected; }
  50. bool is_selected() const { return selected; }
  51. struct Instance {
  52. RID instance;
  53. Ref<ArrayMesh> mesh;
  54. Ref<Material> material;
  55. Ref<SkinReference> skin_reference;
  56. RID skeleton;
  57. bool billboard;
  58. bool unscaled;
  59. bool can_intersect;
  60. bool extra_margin;
  61. Instance() {
  62. billboard = false;
  63. unscaled = false;
  64. can_intersect = false;
  65. extra_margin = false;
  66. }
  67. void create_instance(Node3D *p_base, bool p_hidden = false);
  68. };
  69. Vector<Vector3> collision_segments;
  70. Ref<TriangleMesh> collision_mesh;
  71. struct Handle {
  72. Vector3 pos;
  73. bool billboard;
  74. };
  75. Vector<Vector3> handles;
  76. Vector<Vector3> secondary_handles;
  77. float selectable_icon_size;
  78. bool billboard_handle;
  79. bool valid;
  80. bool hidden;
  81. Node3D *base;
  82. Vector<Instance> instances;
  83. Node3D *spatial_node;
  84. EditorNode3DGizmoPlugin *gizmo_plugin;
  85. void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Node3D>(p_node)); }
  86. protected:
  87. static void _bind_methods();
  88. public:
  89. void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
  90. void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
  91. void add_collision_segments(const Vector<Vector3> &p_lines);
  92. void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
  93. void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
  94. void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
  95. void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
  96. virtual bool is_handle_highlighted(int p_idx) const;
  97. virtual String get_handle_name(int p_idx) const;
  98. virtual Variant get_handle_value(int p_idx);
  99. virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point);
  100. virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
  101. void set_spatial_node(Node3D *p_node);
  102. Node3D *get_spatial_node() const { return spatial_node; }
  103. Ref<EditorNode3DGizmoPlugin> get_plugin() const { return gizmo_plugin; }
  104. Vector3 get_handle_pos(int p_idx) const;
  105. bool intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum);
  106. bool intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
  107. virtual void clear();
  108. virtual void create();
  109. virtual void transform();
  110. virtual void redraw();
  111. virtual void free();
  112. virtual bool is_editable() const;
  113. void set_hidden(bool p_hidden);
  114. void set_plugin(EditorNode3DGizmoPlugin *p_plugin);
  115. EditorNode3DGizmo();
  116. ~EditorNode3DGizmo();
  117. };
  118. class ViewportRotationControl : public Control {
  119. GDCLASS(ViewportRotationControl, Control);
  120. struct Axis2D {
  121. Vector2i screen_point;
  122. float z_axis = -99.0;
  123. int axis = -1;
  124. };
  125. struct Axis2DCompare {
  126. _FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
  127. return l.z_axis < r.z_axis;
  128. }
  129. };
  130. Node3DEditorViewport *viewport = nullptr;
  131. Vector<Color> axis_colors;
  132. Vector<int> axis_menu_options;
  133. bool orbiting = false;
  134. int focused_axis = -2;
  135. const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
  136. protected:
  137. static void _bind_methods();
  138. void _notification(int p_what);
  139. void _gui_input(Ref<InputEvent> p_event);
  140. void _draw();
  141. void _draw_axis(const Axis2D &p_axis);
  142. void _get_sorted_axis(Vector<Axis2D> &r_axis);
  143. void _update_focus();
  144. void _on_mouse_exited();
  145. public:
  146. void set_viewport(Node3DEditorViewport *p_viewport);
  147. };
  148. class Node3DEditorViewport : public Control {
  149. GDCLASS(Node3DEditorViewport, Control);
  150. friend class Node3DEditor;
  151. friend class ViewportRotationControl;
  152. enum {
  153. VIEW_TOP,
  154. VIEW_BOTTOM,
  155. VIEW_LEFT,
  156. VIEW_RIGHT,
  157. VIEW_FRONT,
  158. VIEW_REAR,
  159. VIEW_CENTER_TO_ORIGIN,
  160. VIEW_CENTER_TO_SELECTION,
  161. VIEW_ALIGN_TRANSFORM_WITH_VIEW,
  162. VIEW_ALIGN_ROTATION_WITH_VIEW,
  163. VIEW_PERSPECTIVE,
  164. VIEW_ENVIRONMENT,
  165. VIEW_ORTHOGONAL,
  166. VIEW_HALF_RESOLUTION,
  167. VIEW_AUDIO_LISTENER,
  168. VIEW_AUDIO_DOPPLER,
  169. VIEW_GIZMOS,
  170. VIEW_INFORMATION,
  171. VIEW_FPS,
  172. VIEW_DISPLAY_NORMAL,
  173. VIEW_DISPLAY_WIREFRAME,
  174. VIEW_DISPLAY_OVERDRAW,
  175. VIEW_DISPLAY_SHADELESS,
  176. VIEW_DISPLAY_LIGHTING,
  177. VIEW_DISPLAY_ADVANCED,
  178. VIEW_DISPLAY_NORMAL_BUFFER,
  179. VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
  180. VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
  181. VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
  182. VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
  183. VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
  184. VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
  185. VIEW_DISPLAY_DEBUG_SSAO,
  186. VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
  187. VIEW_LOCK_ROTATION,
  188. VIEW_CINEMATIC_PREVIEW,
  189. VIEW_AUTO_ORTHOGONAL,
  190. VIEW_MAX
  191. };
  192. public:
  193. enum {
  194. GIZMO_BASE_LAYER = 27,
  195. GIZMO_EDIT_LAYER = 26,
  196. GIZMO_GRID_LAYER = 25
  197. };
  198. enum NavigationScheme {
  199. NAVIGATION_GODOT,
  200. NAVIGATION_MAYA,
  201. NAVIGATION_MODO,
  202. };
  203. private:
  204. int index;
  205. String name;
  206. void _menu_option(int p_option);
  207. void _set_auto_orthogonal();
  208. Node3D *preview_node;
  209. AABB *preview_bounds;
  210. Vector<String> selected_files;
  211. AcceptDialog *accept;
  212. Node *target_node;
  213. Point2 drop_pos;
  214. EditorNode *editor;
  215. EditorData *editor_data;
  216. EditorSelection *editor_selection;
  217. UndoRedo *undo_redo;
  218. CheckBox *preview_camera;
  219. ViewportContainer *viewport_container;
  220. MenuButton *view_menu;
  221. PopupMenu *display_submenu;
  222. Control *surface;
  223. SubViewport *viewport;
  224. Camera3D *camera;
  225. bool transforming;
  226. bool orthogonal;
  227. bool auto_orthogonal;
  228. bool lock_rotation;
  229. float gizmo_scale;
  230. bool freelook_active;
  231. real_t freelook_speed;
  232. TextureRect *crosshair;
  233. Label *info_label;
  234. Label *cinema_label;
  235. Label *locked_label;
  236. VBoxContainer *top_right_vbox;
  237. ViewportRotationControl *rotation_control;
  238. Label *fps_label;
  239. struct _RayResult {
  240. Node3D *item;
  241. float depth;
  242. int handle;
  243. _FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
  244. };
  245. void _update_name();
  246. void _compute_edit(const Point2 &p_point);
  247. void _clear_selected();
  248. void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
  249. void _select(Node *p_node, bool p_append, bool p_single);
  250. ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
  251. void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
  252. Vector3 _get_ray_pos(const Vector2 &p_pos) const;
  253. Vector3 _get_ray(const Vector2 &p_pos) const;
  254. Point2 _point_to_screen(const Vector3 &p_point);
  255. Transform _get_camera_transform() const;
  256. int get_selected_count() const;
  257. Vector3 _get_camera_position() const;
  258. Vector3 _get_camera_normal() const;
  259. Vector3 _get_screen_to_space(const Vector3 &p_vector3);
  260. void _select_region();
  261. bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
  262. void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
  263. void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
  264. void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
  265. void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
  266. float get_znear() const;
  267. float get_zfar() const;
  268. float get_fov() const;
  269. ObjectID clicked;
  270. Vector<_RayResult> selection_results;
  271. bool clicked_includes_current;
  272. bool clicked_wants_append;
  273. PopupMenu *selection_menu;
  274. enum NavigationZoomStyle {
  275. NAVIGATION_ZOOM_VERTICAL,
  276. NAVIGATION_ZOOM_HORIZONTAL
  277. };
  278. enum NavigationMode {
  279. NAVIGATION_NONE,
  280. NAVIGATION_PAN,
  281. NAVIGATION_ZOOM,
  282. NAVIGATION_ORBIT,
  283. NAVIGATION_LOOK
  284. };
  285. enum TransformMode {
  286. TRANSFORM_NONE,
  287. TRANSFORM_ROTATE,
  288. TRANSFORM_TRANSLATE,
  289. TRANSFORM_SCALE
  290. };
  291. enum TransformPlane {
  292. TRANSFORM_VIEW,
  293. TRANSFORM_X_AXIS,
  294. TRANSFORM_Y_AXIS,
  295. TRANSFORM_Z_AXIS,
  296. TRANSFORM_YZ,
  297. TRANSFORM_XZ,
  298. TRANSFORM_XY,
  299. };
  300. struct EditData {
  301. TransformMode mode;
  302. TransformPlane plane;
  303. Transform original;
  304. Vector3 click_ray;
  305. Vector3 click_ray_pos;
  306. Vector3 center;
  307. Vector3 orig_gizmo_pos;
  308. int edited_gizmo;
  309. Point2 mouse_pos;
  310. bool snap;
  311. Ref<EditorNode3DGizmo> gizmo;
  312. int gizmo_handle;
  313. Variant gizmo_initial_value;
  314. Vector3 gizmo_initial_pos;
  315. } _edit;
  316. struct Cursor {
  317. Vector3 pos;
  318. float x_rot, y_rot, distance;
  319. Vector3 eye_pos; // Used in freelook mode
  320. bool region_select;
  321. Point2 region_begin, region_end;
  322. Cursor() {
  323. x_rot = y_rot = 0.5;
  324. distance = 4;
  325. region_select = false;
  326. }
  327. };
  328. // Viewport camera supports movement smoothing,
  329. // so one cursor is the real cursor, while the other can be an interpolated version.
  330. Cursor cursor; // Immediate cursor
  331. Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
  332. void scale_cursor_distance(real_t scale);
  333. void set_freelook_active(bool active_now);
  334. void scale_freelook_speed(real_t scale);
  335. real_t zoom_indicator_delay;
  336. RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
  337. String last_message;
  338. String message;
  339. float message_time;
  340. void set_message(String p_message, float p_time = 5);
  341. //
  342. void _update_camera(float p_interp_delta);
  343. Transform to_camera_transform(const Cursor &p_cursor) const;
  344. void _draw();
  345. void _surface_mouse_enter();
  346. void _surface_mouse_exit();
  347. void _surface_focus_enter();
  348. void _surface_focus_exit();
  349. void _sinput(const Ref<InputEvent> &p_event);
  350. void _update_freelook(real_t delta);
  351. Node3DEditor *spatial_editor;
  352. Camera3D *previewing;
  353. Camera3D *preview;
  354. bool previewing_cinema;
  355. bool _is_node_locked(const Node *p_node);
  356. void _preview_exited_scene();
  357. void _toggle_camera_preview(bool);
  358. void _toggle_cinema_preview(bool);
  359. void _init_gizmo_instance(int p_idx);
  360. void _finish_gizmo_instances();
  361. void _selection_result_pressed(int);
  362. void _selection_menu_hide();
  363. void _list_select(Ref<InputEventMouseButton> b);
  364. Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
  365. Vector3 _get_instance_position(const Point2 &p_pos) const;
  366. static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_toplevel_transform = true);
  367. void _create_preview(const Vector<String> &files) const;
  368. void _remove_preview();
  369. bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
  370. bool _create_instance(Node *parent, String &path, const Point2 &p_point);
  371. void _perform_drop_data();
  372. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  373. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  374. protected:
  375. void _notification(int p_what);
  376. static void _bind_methods();
  377. public:
  378. void update_surface() { surface->update(); }
  379. void update_transform_gizmo_view();
  380. void set_can_preview(Camera3D *p_preview);
  381. void set_state(const Dictionary &p_state);
  382. Dictionary get_state() const;
  383. void reset();
  384. bool is_freelook_active() const { return freelook_active; }
  385. void focus_selection();
  386. void assign_pending_data_pointers(
  387. Node3D *p_preview_node,
  388. AABB *p_preview_bounds,
  389. AcceptDialog *p_accept);
  390. SubViewport *get_viewport_node() { return viewport; }
  391. Camera3D *get_camera() { return camera; } // return the default camera object.
  392. Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
  393. };
  394. class Node3DEditorSelectedItem : public Object {
  395. GDCLASS(Node3DEditorSelectedItem, Object);
  396. public:
  397. AABB aabb;
  398. Transform original; // original location when moving
  399. Transform original_local;
  400. Transform last_xform; // last transform
  401. bool last_xform_dirty;
  402. Node3D *sp;
  403. RID sbox_instance;
  404. Node3DEditorSelectedItem() {
  405. sp = NULL;
  406. last_xform_dirty = true;
  407. }
  408. ~Node3DEditorSelectedItem();
  409. };
  410. class Node3DEditorViewportContainer : public Container {
  411. GDCLASS(Node3DEditorViewportContainer, Container);
  412. public:
  413. enum View {
  414. VIEW_USE_1_VIEWPORT,
  415. VIEW_USE_2_VIEWPORTS,
  416. VIEW_USE_2_VIEWPORTS_ALT,
  417. VIEW_USE_3_VIEWPORTS,
  418. VIEW_USE_3_VIEWPORTS_ALT,
  419. VIEW_USE_4_VIEWPORTS,
  420. };
  421. private:
  422. View view;
  423. bool mouseover;
  424. float ratio_h;
  425. float ratio_v;
  426. bool hovering_v;
  427. bool hovering_h;
  428. bool dragging_v;
  429. bool dragging_h;
  430. Vector2 drag_begin_pos;
  431. Vector2 drag_begin_ratio;
  432. void _gui_input(const Ref<InputEvent> &p_event);
  433. protected:
  434. void _notification(int p_what);
  435. static void _bind_methods();
  436. public:
  437. void set_view(View p_view);
  438. View get_view();
  439. Node3DEditorViewportContainer();
  440. };
  441. class Node3DEditor : public VBoxContainer {
  442. GDCLASS(Node3DEditor, VBoxContainer);
  443. public:
  444. static const unsigned int VIEWPORTS_COUNT = 4;
  445. enum ToolMode {
  446. TOOL_MODE_SELECT,
  447. TOOL_MODE_MOVE,
  448. TOOL_MODE_ROTATE,
  449. TOOL_MODE_SCALE,
  450. TOOL_MODE_LIST_SELECT,
  451. TOOL_LOCK_SELECTED,
  452. TOOL_UNLOCK_SELECTED,
  453. TOOL_GROUP_SELECTED,
  454. TOOL_UNGROUP_SELECTED,
  455. TOOL_MAX
  456. };
  457. enum ToolOptions {
  458. TOOL_OPT_LOCAL_COORDS,
  459. TOOL_OPT_USE_SNAP,
  460. TOOL_OPT_OVERRIDE_CAMERA,
  461. TOOL_OPT_MAX
  462. };
  463. private:
  464. EditorNode *editor;
  465. EditorSelection *editor_selection;
  466. Node3DEditorViewportContainer *viewport_base;
  467. Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
  468. VSplitContainer *shader_split;
  469. HSplitContainer *palette_split;
  470. /////
  471. ToolMode tool_mode;
  472. bool orthogonal;
  473. RenderingServer::ScenarioDebugMode scenario_debug;
  474. RID origin;
  475. RID origin_instance;
  476. bool origin_enabled;
  477. RID grid[3];
  478. RID grid_instance[3];
  479. bool grid_visible[3]; //currently visible
  480. bool grid_enable[3]; //should be always visible if true
  481. bool grid_enabled;
  482. Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
  483. Ref<StandardMaterial3D> gizmo_color[3];
  484. Ref<StandardMaterial3D> plane_gizmo_color[3];
  485. Ref<StandardMaterial3D> gizmo_color_hl[3];
  486. Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
  487. int over_gizmo_handle;
  488. float snap_translate_value;
  489. float snap_rotate_value;
  490. float snap_scale_value;
  491. Ref<ArrayMesh> selection_box;
  492. RID indicators;
  493. RID indicators_instance;
  494. RID cursor_mesh;
  495. RID cursor_instance;
  496. Ref<StandardMaterial3D> indicator_mat;
  497. Ref<StandardMaterial3D> cursor_material;
  498. // Scene drag and drop support
  499. Node3D *preview_node;
  500. AABB preview_bounds;
  501. struct Gizmo {
  502. bool visible;
  503. float scale;
  504. Transform transform;
  505. } gizmo;
  506. enum MenuOption {
  507. MENU_TOOL_SELECT,
  508. MENU_TOOL_MOVE,
  509. MENU_TOOL_ROTATE,
  510. MENU_TOOL_SCALE,
  511. MENU_TOOL_LIST_SELECT,
  512. MENU_TOOL_LOCAL_COORDS,
  513. MENU_TOOL_USE_SNAP,
  514. MENU_TOOL_OVERRIDE_CAMERA,
  515. MENU_TRANSFORM_CONFIGURE_SNAP,
  516. MENU_TRANSFORM_DIALOG,
  517. MENU_VIEW_USE_1_VIEWPORT,
  518. MENU_VIEW_USE_2_VIEWPORTS,
  519. MENU_VIEW_USE_2_VIEWPORTS_ALT,
  520. MENU_VIEW_USE_3_VIEWPORTS,
  521. MENU_VIEW_USE_3_VIEWPORTS_ALT,
  522. MENU_VIEW_USE_4_VIEWPORTS,
  523. MENU_VIEW_ORIGIN,
  524. MENU_VIEW_GRID,
  525. MENU_VIEW_GIZMOS_3D_ICONS,
  526. MENU_VIEW_CAMERA_SETTINGS,
  527. MENU_LOCK_SELECTED,
  528. MENU_UNLOCK_SELECTED,
  529. MENU_GROUP_SELECTED,
  530. MENU_UNGROUP_SELECTED,
  531. MENU_SNAP_TO_FLOOR
  532. };
  533. Button *tool_button[TOOL_MAX];
  534. Button *tool_option_button[TOOL_OPT_MAX];
  535. MenuButton *transform_menu;
  536. PopupMenu *gizmos_menu;
  537. MenuButton *view_menu;
  538. AcceptDialog *accept;
  539. ConfirmationDialog *snap_dialog;
  540. ConfirmationDialog *xform_dialog;
  541. ConfirmationDialog *settings_dialog;
  542. bool snap_enabled;
  543. bool snap_key_enabled;
  544. LineEdit *snap_translate;
  545. LineEdit *snap_rotate;
  546. LineEdit *snap_scale;
  547. PanelContainer *menu_panel;
  548. LineEdit *xform_translate[3];
  549. LineEdit *xform_rotate[3];
  550. LineEdit *xform_scale[3];
  551. OptionButton *xform_type;
  552. VBoxContainer *settings_vbc;
  553. SpinBox *settings_fov;
  554. SpinBox *settings_znear;
  555. SpinBox *settings_zfar;
  556. void _snap_changed();
  557. void _snap_update();
  558. void _xform_dialog_action();
  559. void _menu_item_pressed(int p_option);
  560. void _menu_item_toggled(bool pressed, int p_option);
  561. void _menu_gizmo_toggled(int p_option);
  562. void _update_camera_override_button(bool p_game_running);
  563. void _update_camera_override_viewport(Object *p_viewport);
  564. HBoxContainer *hbc_menu;
  565. void _generate_selection_box();
  566. UndoRedo *undo_redo;
  567. int camera_override_viewport_id;
  568. void _init_indicators();
  569. void _update_gizmos_menu();
  570. void _update_gizmos_menu_theme();
  571. void _init_grid();
  572. void _finish_indicators();
  573. void _finish_grid();
  574. void _toggle_maximize_view(Object *p_viewport);
  575. Node *custom_camera;
  576. Object *_get_editor_data(Object *p_what);
  577. Ref<Environment> viewport_environment;
  578. Node3D *selected;
  579. void _request_gizmo(Object *p_obj);
  580. static Node3DEditor *singleton;
  581. void _node_removed(Node *p_node);
  582. Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
  583. Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
  584. void _register_all_gizmos();
  585. Node3DEditor();
  586. bool is_any_freelook_active() const;
  587. void _refresh_menu_icons();
  588. protected:
  589. void _notification(int p_what);
  590. //void _gui_input(InputEvent p_event);
  591. void _unhandled_key_input(Ref<InputEvent> p_event);
  592. static void _bind_methods();
  593. public:
  594. static Node3DEditor *get_singleton() { return singleton; }
  595. void snap_cursor_to_plane(const Plane &p_plane);
  596. Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
  597. float get_znear() const { return settings_znear->get_value(); }
  598. float get_zfar() const { return settings_zfar->get_value(); }
  599. float get_fov() const { return settings_fov->get_value(); }
  600. Transform get_gizmo_transform() const { return gizmo.transform; }
  601. bool is_gizmo_visible() const { return gizmo.visible; }
  602. ToolMode get_tool_mode() const { return tool_mode; }
  603. bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
  604. bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
  605. float get_translate_snap() const;
  606. float get_rotate_snap() const;
  607. float get_scale_snap() const;
  608. Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
  609. Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
  610. Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
  611. Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
  612. Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
  613. void update_transform_gizmo();
  614. void update_all_gizmos(Node *p_node = NULL);
  615. void snap_selected_nodes_to_floor();
  616. void select_gizmo_highlight_axis(int p_axis);
  617. void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
  618. void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
  619. Dictionary get_state() const;
  620. void set_state(const Dictionary &p_state);
  621. Ref<Environment> get_viewport_environment() { return viewport_environment; }
  622. UndoRedo *get_undo_redo() { return undo_redo; }
  623. void add_control_to_menu_panel(Control *p_control);
  624. void remove_control_from_menu_panel(Control *p_control);
  625. VSplitContainer *get_shader_split();
  626. HSplitContainer *get_palette_split();
  627. Node3D *get_selected() { return selected; }
  628. int get_over_gizmo_handle() const { return over_gizmo_handle; }
  629. void set_over_gizmo_handle(int idx) { over_gizmo_handle = idx; }
  630. void set_can_preview(Camera3D *p_preview);
  631. Node3DEditorViewport *get_editor_viewport(int p_idx) {
  632. ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), NULL);
  633. return viewports[p_idx];
  634. }
  635. void add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
  636. void remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
  637. void edit(Node3D *p_spatial);
  638. void clear();
  639. Node3DEditor(EditorNode *p_editor);
  640. ~Node3DEditor();
  641. };
  642. class Node3DEditorPlugin : public EditorPlugin {
  643. GDCLASS(Node3DEditorPlugin, EditorPlugin);
  644. Node3DEditor *spatial_editor;
  645. EditorNode *editor;
  646. protected:
  647. static void _bind_methods();
  648. public:
  649. void snap_cursor_to_plane(const Plane &p_plane);
  650. Node3DEditor *get_spatial_editor() { return spatial_editor; }
  651. virtual String get_name() const { return "3D"; }
  652. bool has_main_screen() const { return true; }
  653. virtual void make_visible(bool p_visible);
  654. virtual void edit(Object *p_object);
  655. virtual bool handles(Object *p_object) const;
  656. virtual Dictionary get_state() const;
  657. virtual void set_state(const Dictionary &p_state);
  658. virtual void clear() { spatial_editor->clear(); }
  659. virtual void edited_scene_changed();
  660. Node3DEditorPlugin(EditorNode *p_node);
  661. ~Node3DEditorPlugin();
  662. };
  663. class EditorNode3DGizmoPlugin : public Resource {
  664. GDCLASS(EditorNode3DGizmoPlugin, Resource);
  665. public:
  666. static const int VISIBLE = 0;
  667. static const int HIDDEN = 1;
  668. static const int ON_TOP = 2;
  669. private:
  670. int current_state;
  671. List<EditorNode3DGizmo *> current_gizmos;
  672. HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
  673. protected:
  674. static void _bind_methods();
  675. virtual bool has_gizmo(Node3D *p_spatial);
  676. virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
  677. public:
  678. void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
  679. void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
  680. void create_handle_material(const String &p_name, bool p_billboard = false);
  681. void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
  682. Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());
  683. virtual String get_name() const;
  684. virtual int get_priority() const;
  685. virtual bool can_be_hidden() const;
  686. virtual bool is_selectable_when_hidden() const;
  687. virtual void redraw(EditorNode3DGizmo *p_gizmo);
  688. virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
  689. virtual Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
  690. virtual void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
  691. virtual void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
  692. virtual bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
  693. Ref<EditorNode3DGizmo> get_gizmo(Node3D *p_spatial);
  694. void set_state(int p_state);
  695. int get_state() const;
  696. void unregister_gizmo(EditorNode3DGizmo *p_gizmo);
  697. EditorNode3DGizmoPlugin();
  698. virtual ~EditorNode3DGizmoPlugin();
  699. };
  700. #endif