grid_map.cpp 33 KB

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  1. /*************************************************************************/
  2. /* grid_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "grid_map.h"
  31. #include "core/io/marshalls.h"
  32. #include "core/message_queue.h"
  33. #include "scene/3d/light_3d.h"
  34. #include "scene/resources/mesh_library.h"
  35. #include "scene/resources/surface_tool.h"
  36. #include "scene/scene_string_names.h"
  37. #include "servers/navigation_server_3d.h"
  38. #include "servers/rendering_server.h"
  39. bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
  40. String name = p_name;
  41. if (name == "data") {
  42. Dictionary d = p_value;
  43. if (d.has("cells")) {
  44. Vector<int> cells = d["cells"];
  45. int amount = cells.size();
  46. const int *r = cells.ptr();
  47. ERR_FAIL_COND_V(amount % 3, false); // not even
  48. cell_map.clear();
  49. for (int i = 0; i < amount / 3; i++) {
  50. IndexKey ik;
  51. ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
  52. Cell cell;
  53. cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
  54. cell_map[ik] = cell;
  55. }
  56. }
  57. _recreate_octant_data();
  58. } else if (name == "baked_meshes") {
  59. clear_baked_meshes();
  60. Array meshes = p_value;
  61. for (int i = 0; i < meshes.size(); i++) {
  62. BakedMesh bm;
  63. bm.mesh = meshes[i];
  64. ERR_CONTINUE(!bm.mesh.is_valid());
  65. bm.instance = RS::get_singleton()->instance_create();
  66. RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  67. RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  68. if (is_inside_tree()) {
  69. RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  70. RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  71. }
  72. baked_meshes.push_back(bm);
  73. }
  74. _recreate_octant_data();
  75. } else {
  76. return false;
  77. }
  78. return true;
  79. }
  80. bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
  81. String name = p_name;
  82. if (name == "data") {
  83. Dictionary d;
  84. Vector<int> cells;
  85. cells.resize(cell_map.size() * 3);
  86. {
  87. int *w = cells.ptrw();
  88. int i = 0;
  89. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
  90. encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
  91. encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
  92. }
  93. }
  94. d["cells"] = cells;
  95. r_ret = d;
  96. } else if (name == "baked_meshes") {
  97. Array ret;
  98. ret.resize(baked_meshes.size());
  99. for (int i = 0; i < baked_meshes.size(); i++) {
  100. ret[i] = baked_meshes[i].mesh;
  101. }
  102. r_ret = ret;
  103. } else
  104. return false;
  105. return true;
  106. }
  107. void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
  108. if (baked_meshes.size()) {
  109. p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  110. }
  111. p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  112. }
  113. void GridMap::set_collision_layer(uint32_t p_layer) {
  114. collision_layer = p_layer;
  115. _reset_physic_bodies_collision_filters();
  116. }
  117. uint32_t GridMap::get_collision_layer() const {
  118. return collision_layer;
  119. }
  120. void GridMap::set_collision_mask(uint32_t p_mask) {
  121. collision_mask = p_mask;
  122. _reset_physic_bodies_collision_filters();
  123. }
  124. uint32_t GridMap::get_collision_mask() const {
  125. return collision_mask;
  126. }
  127. void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
  128. uint32_t mask = get_collision_mask();
  129. if (p_value)
  130. mask |= 1 << p_bit;
  131. else
  132. mask &= ~(1 << p_bit);
  133. set_collision_mask(mask);
  134. }
  135. bool GridMap::get_collision_mask_bit(int p_bit) const {
  136. return get_collision_mask() & (1 << p_bit);
  137. }
  138. void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
  139. uint32_t mask = get_collision_layer();
  140. if (p_value)
  141. mask |= 1 << p_bit;
  142. else
  143. mask &= ~(1 << p_bit);
  144. set_collision_layer(mask);
  145. }
  146. bool GridMap::get_collision_layer_bit(int p_bit) const {
  147. return get_collision_layer() & (1 << p_bit);
  148. }
  149. void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
  150. if (!mesh_library.is_null())
  151. mesh_library->unregister_owner(this);
  152. mesh_library = p_mesh_library;
  153. if (!mesh_library.is_null())
  154. mesh_library->register_owner(this);
  155. _recreate_octant_data();
  156. _change_notify("mesh_library");
  157. }
  158. Ref<MeshLibrary> GridMap::get_mesh_library() const {
  159. return mesh_library;
  160. }
  161. void GridMap::set_cell_size(const Vector3 &p_size) {
  162. ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
  163. cell_size = p_size;
  164. _recreate_octant_data();
  165. emit_signal("cell_size_changed", cell_size);
  166. }
  167. Vector3 GridMap::get_cell_size() const {
  168. return cell_size;
  169. }
  170. void GridMap::set_octant_size(int p_size) {
  171. ERR_FAIL_COND(p_size == 0);
  172. octant_size = p_size;
  173. _recreate_octant_data();
  174. }
  175. int GridMap::get_octant_size() const {
  176. return octant_size;
  177. }
  178. void GridMap::set_center_x(bool p_enable) {
  179. center_x = p_enable;
  180. _recreate_octant_data();
  181. }
  182. bool GridMap::get_center_x() const {
  183. return center_x;
  184. }
  185. void GridMap::set_center_y(bool p_enable) {
  186. center_y = p_enable;
  187. _recreate_octant_data();
  188. }
  189. bool GridMap::get_center_y() const {
  190. return center_y;
  191. }
  192. void GridMap::set_center_z(bool p_enable) {
  193. center_z = p_enable;
  194. _recreate_octant_data();
  195. }
  196. bool GridMap::get_center_z() const {
  197. return center_z;
  198. }
  199. void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
  200. if (baked_meshes.size() && !recreating_octants) {
  201. //if you set a cell item, baked meshes go good bye
  202. clear_baked_meshes();
  203. _recreate_octant_data();
  204. }
  205. ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
  206. ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
  207. ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
  208. IndexKey key;
  209. key.x = p_x;
  210. key.y = p_y;
  211. key.z = p_z;
  212. OctantKey ok;
  213. ok.x = p_x / octant_size;
  214. ok.y = p_y / octant_size;
  215. ok.z = p_z / octant_size;
  216. if (p_item < 0) {
  217. //erase
  218. if (cell_map.has(key)) {
  219. OctantKey octantkey = ok;
  220. ERR_FAIL_COND(!octant_map.has(octantkey));
  221. Octant &g = *octant_map[octantkey];
  222. g.cells.erase(key);
  223. g.dirty = true;
  224. cell_map.erase(key);
  225. _queue_octants_dirty();
  226. }
  227. return;
  228. }
  229. OctantKey octantkey = ok;
  230. if (!octant_map.has(octantkey)) {
  231. //create octant because it does not exist
  232. Octant *g = memnew(Octant);
  233. g->dirty = true;
  234. g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
  235. PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
  236. PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
  237. PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
  238. SceneTree *st = SceneTree::get_singleton();
  239. if (st && st->is_debugging_collisions_hint()) {
  240. g->collision_debug = RenderingServer::get_singleton()->mesh_create();
  241. g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
  242. RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
  243. }
  244. octant_map[octantkey] = g;
  245. if (is_inside_world()) {
  246. _octant_enter_world(octantkey);
  247. _octant_transform(octantkey);
  248. }
  249. }
  250. Octant &g = *octant_map[octantkey];
  251. g.cells.insert(key);
  252. g.dirty = true;
  253. _queue_octants_dirty();
  254. Cell c;
  255. c.item = p_item;
  256. c.rot = p_rot;
  257. cell_map[key] = c;
  258. }
  259. int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
  260. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
  261. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
  262. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
  263. IndexKey key;
  264. key.x = p_x;
  265. key.y = p_y;
  266. key.z = p_z;
  267. if (!cell_map.has(key))
  268. return INVALID_CELL_ITEM;
  269. return cell_map[key].item;
  270. }
  271. int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
  272. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
  273. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
  274. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
  275. IndexKey key;
  276. key.x = p_x;
  277. key.y = p_y;
  278. key.z = p_z;
  279. if (!cell_map.has(key))
  280. return -1;
  281. return cell_map[key].rot;
  282. }
  283. Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
  284. Vector3 map_pos = p_world_pos / cell_size;
  285. map_pos.x = floor(map_pos.x);
  286. map_pos.y = floor(map_pos.y);
  287. map_pos.z = floor(map_pos.z);
  288. return map_pos;
  289. }
  290. Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
  291. Vector3 offset = _get_offset();
  292. Vector3 world_pos(
  293. p_x * cell_size.x + offset.x,
  294. p_y * cell_size.y + offset.y,
  295. p_z * cell_size.z + offset.z);
  296. return world_pos;
  297. }
  298. void GridMap::_octant_transform(const OctantKey &p_key) {
  299. ERR_FAIL_COND(!octant_map.has(p_key));
  300. Octant &g = *octant_map[p_key];
  301. PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  302. if (g.collision_debug_instance.is_valid()) {
  303. RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  304. }
  305. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  306. RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  307. }
  308. }
  309. bool GridMap::_octant_update(const OctantKey &p_key) {
  310. ERR_FAIL_COND_V(!octant_map.has(p_key), false);
  311. Octant &g = *octant_map[p_key];
  312. if (!g.dirty)
  313. return false;
  314. //erase body shapes
  315. PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
  316. //erase body shapes debug
  317. if (g.collision_debug.is_valid()) {
  318. RS::get_singleton()->mesh_clear(g.collision_debug);
  319. }
  320. //erase navigation
  321. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  322. NavigationServer3D::get_singleton()->free(E->get().region);
  323. }
  324. g.navmesh_ids.clear();
  325. //erase multimeshes
  326. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  327. RS::get_singleton()->free(g.multimesh_instances[i].instance);
  328. RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  329. }
  330. g.multimesh_instances.clear();
  331. if (g.cells.size() == 0) {
  332. //octant no longer needed
  333. _octant_clean_up(p_key);
  334. return true;
  335. }
  336. Vector<Vector3> col_debug;
  337. /*
  338. * foreach item in this octant,
  339. * set item's multimesh's instance count to number of cells which have this item
  340. * and set said multimesh bounding box to one containing all cells which have this item
  341. */
  342. Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
  343. for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
  344. ERR_CONTINUE(!cell_map.has(E->get()));
  345. const Cell &c = cell_map[E->get()];
  346. if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
  347. continue;
  348. Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
  349. Vector3 ofs = _get_offset();
  350. Transform xform;
  351. xform.basis.set_orthogonal_index(c.rot);
  352. xform.set_origin(cellpos * cell_size + ofs);
  353. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  354. if (baked_meshes.size() == 0) {
  355. if (mesh_library->get_item_mesh(c.item).is_valid()) {
  356. if (!multimesh_items.has(c.item)) {
  357. multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
  358. }
  359. Pair<Transform, IndexKey> p;
  360. p.first = xform;
  361. p.second = E->get();
  362. multimesh_items[c.item].push_back(p);
  363. }
  364. }
  365. Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
  366. // add the item's shape at given xform to octant's static_body
  367. for (int i = 0; i < shapes.size(); i++) {
  368. // add the item's shape
  369. if (!shapes[i].shape.is_valid())
  370. continue;
  371. PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
  372. if (g.collision_debug.is_valid()) {
  373. shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
  374. }
  375. }
  376. // add the item's navmesh at given xform to GridMap's Navigation ancestor
  377. Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
  378. if (navmesh.is_valid()) {
  379. Octant::NavMesh nm;
  380. nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
  381. if (navigation) {
  382. RID region = NavigationServer3D::get_singleton()->region_create();
  383. NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
  384. NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
  385. NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
  386. nm.region = region;
  387. }
  388. g.navmesh_ids[E->get()] = nm;
  389. }
  390. }
  391. //update multimeshes, only if not baked
  392. if (baked_meshes.size() == 0) {
  393. for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
  394. Octant::MultimeshInstance mmi;
  395. RID mm = RS::get_singleton()->multimesh_create();
  396. RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
  397. RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
  398. int idx = 0;
  399. for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
  400. RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
  401. #ifdef TOOLS_ENABLED
  402. Octant::MultimeshInstance::Item it;
  403. it.index = idx;
  404. it.transform = F->get().first;
  405. it.key = F->get().second;
  406. mmi.items.push_back(it);
  407. #endif
  408. idx++;
  409. }
  410. RID instance = RS::get_singleton()->instance_create();
  411. RS::get_singleton()->instance_set_base(instance, mm);
  412. if (is_inside_tree()) {
  413. RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
  414. RS::get_singleton()->instance_set_transform(instance, get_global_transform());
  415. }
  416. mmi.multimesh = mm;
  417. mmi.instance = instance;
  418. g.multimesh_instances.push_back(mmi);
  419. }
  420. }
  421. if (col_debug.size()) {
  422. Array arr;
  423. arr.resize(RS::ARRAY_MAX);
  424. arr[RS::ARRAY_VERTEX] = col_debug;
  425. RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
  426. SceneTree *st = SceneTree::get_singleton();
  427. if (st) {
  428. RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
  429. }
  430. }
  431. g.dirty = false;
  432. return false;
  433. }
  434. void GridMap::_reset_physic_bodies_collision_filters() {
  435. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  436. PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
  437. PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
  438. }
  439. }
  440. void GridMap::_octant_enter_world(const OctantKey &p_key) {
  441. ERR_FAIL_COND(!octant_map.has(p_key));
  442. Octant &g = *octant_map[p_key];
  443. PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  444. PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
  445. if (g.collision_debug_instance.is_valid()) {
  446. RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
  447. RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  448. }
  449. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  450. RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
  451. RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  452. }
  453. if (navigation && mesh_library.is_valid()) {
  454. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  455. if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
  456. Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
  457. if (nm.is_valid()) {
  458. RID region = NavigationServer3D::get_singleton()->region_create();
  459. NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
  460. NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
  461. NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
  462. F->get().region = region;
  463. }
  464. }
  465. }
  466. }
  467. }
  468. void GridMap::_octant_exit_world(const OctantKey &p_key) {
  469. ERR_FAIL_COND(!octant_map.has(p_key));
  470. Octant &g = *octant_map[p_key];
  471. PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  472. PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
  473. if (g.collision_debug_instance.is_valid()) {
  474. RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
  475. }
  476. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  477. RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
  478. }
  479. if (navigation) {
  480. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  481. if (F->get().region.is_valid()) {
  482. NavigationServer3D::get_singleton()->free(F->get().region);
  483. F->get().region = RID();
  484. }
  485. }
  486. }
  487. }
  488. void GridMap::_octant_clean_up(const OctantKey &p_key) {
  489. ERR_FAIL_COND(!octant_map.has(p_key));
  490. Octant &g = *octant_map[p_key];
  491. if (g.collision_debug.is_valid())
  492. RS::get_singleton()->free(g.collision_debug);
  493. if (g.collision_debug_instance.is_valid())
  494. RS::get_singleton()->free(g.collision_debug_instance);
  495. PhysicsServer3D::get_singleton()->free(g.static_body);
  496. // Erase navigation
  497. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  498. NavigationServer3D::get_singleton()->free(E->get().region);
  499. }
  500. g.navmesh_ids.clear();
  501. //erase multimeshes
  502. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  503. RS::get_singleton()->free(g.multimesh_instances[i].instance);
  504. RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  505. }
  506. g.multimesh_instances.clear();
  507. }
  508. void GridMap::_notification(int p_what) {
  509. switch (p_what) {
  510. case NOTIFICATION_ENTER_WORLD: {
  511. Node3D *c = this;
  512. while (c) {
  513. navigation = Object::cast_to<Navigation3D>(c);
  514. if (navigation) {
  515. break;
  516. }
  517. c = Object::cast_to<Node3D>(c->get_parent());
  518. }
  519. last_transform = get_global_transform();
  520. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  521. _octant_enter_world(E->key());
  522. }
  523. for (int i = 0; i < baked_meshes.size(); i++) {
  524. RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
  525. RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  526. }
  527. } break;
  528. case NOTIFICATION_TRANSFORM_CHANGED: {
  529. Transform new_xform = get_global_transform();
  530. if (new_xform == last_transform)
  531. break;
  532. //update run
  533. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  534. _octant_transform(E->key());
  535. }
  536. last_transform = new_xform;
  537. for (int i = 0; i < baked_meshes.size(); i++) {
  538. RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  539. }
  540. } break;
  541. case NOTIFICATION_EXIT_WORLD: {
  542. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  543. _octant_exit_world(E->key());
  544. }
  545. navigation = NULL;
  546. //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
  547. //_update_octants_callback();
  548. //_update_area_instances();
  549. for (int i = 0; i < baked_meshes.size(); i++) {
  550. RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
  551. }
  552. } break;
  553. case NOTIFICATION_VISIBILITY_CHANGED: {
  554. _update_visibility();
  555. } break;
  556. }
  557. }
  558. void GridMap::_update_visibility() {
  559. if (!is_inside_tree())
  560. return;
  561. _change_notify("visible");
  562. for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
  563. Octant *octant = e->value();
  564. for (int i = 0; i < octant->multimesh_instances.size(); i++) {
  565. const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
  566. RS::get_singleton()->instance_set_visible(mi.instance, is_visible());
  567. }
  568. }
  569. }
  570. void GridMap::_queue_octants_dirty() {
  571. if (awaiting_update)
  572. return;
  573. MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
  574. awaiting_update = true;
  575. }
  576. void GridMap::_recreate_octant_data() {
  577. recreating_octants = true;
  578. Map<IndexKey, Cell> cell_copy = cell_map;
  579. _clear_internal();
  580. for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
  581. set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
  582. }
  583. recreating_octants = false;
  584. }
  585. void GridMap::_clear_internal() {
  586. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  587. if (is_inside_world())
  588. _octant_exit_world(E->key());
  589. _octant_clean_up(E->key());
  590. memdelete(E->get());
  591. }
  592. octant_map.clear();
  593. cell_map.clear();
  594. }
  595. void GridMap::clear() {
  596. _clear_internal();
  597. clear_baked_meshes();
  598. }
  599. void GridMap::resource_changed(const RES &p_res) {
  600. _recreate_octant_data();
  601. }
  602. void GridMap::_update_octants_callback() {
  603. if (!awaiting_update)
  604. return;
  605. List<OctantKey> to_delete;
  606. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  607. if (_octant_update(E->key())) {
  608. to_delete.push_back(E->key());
  609. }
  610. }
  611. while (to_delete.front()) {
  612. octant_map.erase(to_delete.front()->get());
  613. to_delete.pop_back();
  614. }
  615. _update_visibility();
  616. awaiting_update = false;
  617. }
  618. void GridMap::_bind_methods() {
  619. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
  620. ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
  621. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
  622. ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
  623. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
  624. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
  625. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
  626. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
  627. ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
  628. ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
  629. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
  630. ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
  631. ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
  632. ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
  633. ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
  634. ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
  635. ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
  636. ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
  637. ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
  638. ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
  639. ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
  640. ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
  641. ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
  642. ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
  643. ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
  644. ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
  645. ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
  646. ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
  647. ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
  648. ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
  649. ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
  650. ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
  651. ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
  652. ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
  653. ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
  654. ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
  655. ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
  656. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
  657. ADD_GROUP("Cell", "cell_");
  658. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
  659. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
  660. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
  661. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
  662. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
  663. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_scale"), "set_cell_scale", "get_cell_scale");
  664. ADD_GROUP("Collision", "collision_");
  665. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  666. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  667. BIND_CONSTANT(INVALID_CELL_ITEM);
  668. ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
  669. }
  670. void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
  671. if (!p_enabled && !clip)
  672. return;
  673. if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
  674. return;
  675. clip = p_enabled;
  676. clip_floor = p_floor;
  677. clip_axis = p_axis;
  678. clip_above = p_clip_above;
  679. //make it all update
  680. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  681. Octant *g = E->get();
  682. g->dirty = true;
  683. }
  684. awaiting_update = true;
  685. _update_octants_callback();
  686. }
  687. void GridMap::set_cell_scale(float p_scale) {
  688. cell_scale = p_scale;
  689. _recreate_octant_data();
  690. }
  691. float GridMap::get_cell_scale() const {
  692. return cell_scale;
  693. }
  694. Array GridMap::get_used_cells() const {
  695. Array a;
  696. a.resize(cell_map.size());
  697. int i = 0;
  698. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  699. Vector3 p(E->key().x, E->key().y, E->key().z);
  700. a[i++] = p;
  701. }
  702. return a;
  703. }
  704. Array GridMap::get_meshes() {
  705. if (mesh_library.is_null())
  706. return Array();
  707. Vector3 ofs = _get_offset();
  708. Array meshes;
  709. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  710. int id = E->get().item;
  711. if (!mesh_library->has_item(id))
  712. continue;
  713. Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
  714. if (mesh.is_null())
  715. continue;
  716. IndexKey ik = E->key();
  717. Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
  718. Transform xform;
  719. xform.basis.set_orthogonal_index(E->get().rot);
  720. xform.set_origin(cellpos * cell_size + ofs);
  721. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  722. meshes.push_back(xform);
  723. meshes.push_back(mesh);
  724. }
  725. return meshes;
  726. }
  727. Vector3 GridMap::_get_offset() const {
  728. return Vector3(
  729. cell_size.x * 0.5 * int(center_x),
  730. cell_size.y * 0.5 * int(center_y),
  731. cell_size.z * 0.5 * int(center_z));
  732. }
  733. void GridMap::clear_baked_meshes() {
  734. for (int i = 0; i < baked_meshes.size(); i++) {
  735. RS::get_singleton()->free(baked_meshes[i].instance);
  736. }
  737. baked_meshes.clear();
  738. _recreate_octant_data();
  739. }
  740. void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
  741. if (!mesh_library.is_valid())
  742. return;
  743. //generate
  744. Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
  745. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  746. IndexKey key = E->key();
  747. int item = E->get().item;
  748. if (!mesh_library->has_item(item))
  749. continue;
  750. Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
  751. if (!mesh.is_valid())
  752. continue;
  753. Vector3 cellpos = Vector3(key.x, key.y, key.z);
  754. Vector3 ofs = _get_offset();
  755. Transform xform;
  756. xform.basis.set_orthogonal_index(E->get().rot);
  757. xform.set_origin(cellpos * cell_size + ofs);
  758. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  759. OctantKey ok;
  760. ok.x = key.x / octant_size;
  761. ok.y = key.y / octant_size;
  762. ok.z = key.z / octant_size;
  763. if (!surface_map.has(ok)) {
  764. surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
  765. }
  766. Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
  767. for (int i = 0; i < mesh->get_surface_count(); i++) {
  768. if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
  769. continue;
  770. Ref<Material> surf_mat = mesh->surface_get_material(i);
  771. if (!mat_map.has(surf_mat)) {
  772. Ref<SurfaceTool> st;
  773. st.instance();
  774. st->begin(Mesh::PRIMITIVE_TRIANGLES);
  775. st->set_material(surf_mat);
  776. mat_map[surf_mat] = st;
  777. }
  778. mat_map[surf_mat]->append_from(mesh, i, xform);
  779. }
  780. }
  781. for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
  782. Ref<ArrayMesh> mesh;
  783. mesh.instance();
  784. for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
  785. F->get()->commit(mesh);
  786. }
  787. BakedMesh bm;
  788. bm.mesh = mesh;
  789. bm.instance = RS::get_singleton()->instance_create();
  790. RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  791. RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  792. if (is_inside_tree()) {
  793. RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  794. RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  795. }
  796. if (p_gen_lightmap_uv) {
  797. mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
  798. }
  799. baked_meshes.push_back(bm);
  800. }
  801. _recreate_octant_data();
  802. }
  803. Array GridMap::get_bake_meshes() {
  804. if (!baked_meshes.size()) {
  805. make_baked_meshes(true);
  806. }
  807. Array arr;
  808. for (int i = 0; i < baked_meshes.size(); i++) {
  809. arr.push_back(baked_meshes[i].mesh);
  810. arr.push_back(Transform());
  811. }
  812. return arr;
  813. }
  814. RID GridMap::get_bake_mesh_instance(int p_idx) {
  815. ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
  816. return baked_meshes[p_idx].instance;
  817. }
  818. GridMap::GridMap() {
  819. collision_layer = 1;
  820. collision_mask = 1;
  821. cell_size = Vector3(2, 2, 2);
  822. octant_size = 8;
  823. awaiting_update = false;
  824. _in_tree = false;
  825. center_x = true;
  826. center_y = true;
  827. center_z = true;
  828. clip = false;
  829. clip_floor = 0;
  830. clip_axis = Vector3::AXIS_Z;
  831. clip_above = true;
  832. cell_scale = 1.0;
  833. navigation = NULL;
  834. set_notify_transform(true);
  835. recreating_octants = false;
  836. }
  837. GridMap::~GridMap() {
  838. if (!mesh_library.is_null())
  839. mesh_library->unregister_owner(this);
  840. clear();
  841. }