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- import os
- from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
- def is_active():
- return True
- def get_name():
- return 'JavaScript'
- def can_build():
- return 'EM_CONFIG' in os.environ or os.path.exists(os.path.expanduser('~/.emscripten'))
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- # eval() can be a security concern, so it can be disabled.
- BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
- BoolVariable('threads_enabled', 'Enable WebAssembly Threads support (limited browser support)', False),
- BoolVariable('use_closure_compiler', 'Use closure compiler to minimize Javascript code', False),
- ]
- def get_flags():
- return [
- ('tools', False),
- ('builtin_pcre2_with_jit', False),
- # Disabling the mbedtls module reduces file size.
- # The module has little use due to the limited networking functionality
- # in this platform. For the available networking methods, the browser
- # manages TLS.
- ('module_mbedtls_enabled', False),
- ]
- def configure(env):
- ## Build type
- if env['target'] == 'release':
- # Use -Os to prioritize optimizing for reduced file size. This is
- # particularly valuable for the web platform because it directly
- # decreases download time.
- # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
- # 100 KiB over -Os, which does not justify the negative impact on
- # run-time performance.
- env.Append(CCFLAGS=['-Os'])
- env.Append(LINKFLAGS=['-Os'])
- elif env['target'] == 'release_debug':
- env.Append(CCFLAGS=['-Os'])
- env.Append(LINKFLAGS=['-Os'])
- env.Append(CPPDEFINES=['DEBUG_ENABLED'])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=['--profiling-funcs'])
- else: # 'debug'
- env.Append(CPPDEFINES=['DEBUG_ENABLED'])
- env.Append(CCFLAGS=['-O1', '-g'])
- env.Append(LINKFLAGS=['-O1', '-g'])
- env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
- if env['tools']:
- if not env['threads_enabled']:
- raise RuntimeError("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
- # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
- env.Append(LINKFLAGS=['-s', 'TOTAL_MEMORY=33554432'])
- else:
- # Disable exceptions and rtti on non-tools (template) builds
- # These flags help keep the file size down.
- env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
- # Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=['NO_SAFE_CAST'])
- ## Copy env variables.
- env['ENV'] = os.environ
- # LTO
- if env['use_lto']:
- env.Append(CCFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
- env.Append(LINKFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
- env.Append(LINKFLAGS=['--llvm-lto', '1'])
- # Closure compiler
- if env['use_closure_compiler']:
- # For emscripten support code.
- env.Append(LINKFLAGS=['--closure', '1'])
- # Register builder for our Engine files
- jscc = env.Builder(generator=run_closure_compiler, suffix='.cc.js', src_suffix='.js')
- env.Append(BUILDERS = {'BuildJS' : jscc})
- # Add method that joins/compiles our Engine files.
- env.AddMethod(create_engine_file, "CreateEngineFile")
- # Closure compiler extern and support for ecmascript specs (const, let, etc).
- env['ENV']['EMCC_CLOSURE_ARGS'] = '--language_in ECMASCRIPT6'
- em_config = parse_config()
- env.PrependENVPath('PATH', em_config['EMCC_ROOT'])
- env['CC'] = 'emcc'
- env['CXX'] = 'em++'
- env['LINK'] = 'emcc'
- env['AR'] = 'emar'
- env['RANLIB'] = 'emranlib'
- # Use TempFileMunge since some AR invocations are too long for cmd.exe.
- # Use POSIX-style paths, required with TempFileMunge.
- env['ARCOM_POSIX'] = env['ARCOM'].replace(
- '$TARGET', '$TARGET.posix').replace(
- '$SOURCES', '$SOURCES.posix')
- env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}'
- # All intermediate files are just LLVM bitcode.
- env['OBJPREFIX'] = ''
- env['OBJSUFFIX'] = '.bc'
- env['PROGPREFIX'] = ''
- # Program() output consists of multiple files, so specify suffixes manually at builder.
- env['PROGSUFFIX'] = ''
- env['LIBPREFIX'] = 'lib'
- env['LIBSUFFIX'] = '.bc'
- env['LIBPREFIXES'] = ['$LIBPREFIX']
- env['LIBSUFFIXES'] = ['$LIBSUFFIX']
- env.Prepend(CPPPATH=['#platform/javascript'])
- env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
- if env['javascript_eval']:
- env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
- # Thread support (via SharedArrayBuffer).
- if env['threads_enabled']:
- env.Append(CPPDEFINES=['PTHREAD_NO_RENAME'])
- env.Append(CCFLAGS=['-s', 'USE_PTHREADS=1'])
- env.Append(LINKFLAGS=['-s', 'USE_PTHREADS=1'])
- env.Append(LINKFLAGS=['-s', 'PTHREAD_POOL_SIZE=4'])
- env.Append(LINKFLAGS=['-s', 'WASM_MEM_MAX=2048MB'])
- else:
- env.Append(CPPDEFINES=['NO_THREADS'])
- # Reduce code size by generating less support code (e.g. skip NodeJS support).
- env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web,worker'])
- # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
- # be linked explicitly.
- env.Append(LIBS=['idbfs.js'])
- env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
- env.Append(LINKFLAGS=['-s', 'MODULARIZE=1', '-s', 'EXPORT_NAME="Godot"'])
- # Allow increasing memory buffer size during runtime. This is efficient
- # when using WebAssembly (in comparison to asm.js) and works well for
- # us since we don't know requirements at compile-time.
- env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
- # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
- env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
- # callMain for manual start, FS for preloading.
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])
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