Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a6fce87d20 Merge pull request #57214 from kleonc/sprite_frames_editor_texture_type_fix 3 anni fa
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 anni fa
core 9456454109 Fix translation with multiple sources for the same language. 3 anni fa
doc 894e2fddda Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 3 anni fa
drivers 9b9440165b Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists 3 anni fa
editor 93a95ae84a SpriteFramesEditor Incorrect texture type fix 3 anni fa
main cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 anni fa
misc eab8c07114 Merge pull request #56969 from Calinou/web-editor-tweak-theme-color 3 anni fa
modules 12d0ff1a4d Issue 57130 Fix GLTFDocument.generate_scene if state is null 3 anni fa
platform 8be49838b3 Fix memory leak when move to trash fails on Linux 3 anni fa
scene ee7c555665 Merge pull request #57215 from Paulb23/placeholder-invis 3 anni fa
servers b01065b9a4 Prevent checking of global uniform type outside the editor 3 anni fa
tests 6f1089af86 Fix selection being deleted and indentation not being accounted for 3 anni fa
thirdparty 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 anni fa
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 anni fa
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 anni fa
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anni fa
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 anni fa
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 anni fa
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anni fa
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 anni fa
AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 anni fa
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 anni fa
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 anni fa
COPYRIGHT.txt 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 anni fa
DONORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 anni fa
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anni fa
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md 0f1ace5b6a README updates and improvements, link license page 3 anni fa
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 anni fa
gles3_builders.py 99064d57db New OpenGL batching canvas renderer 3 anni fa
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 anni fa
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 anni fa
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anni fa
version.py 2b61d02f7e Bump version to 4.0-alpha 3 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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