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Rémi Verschelde a7f09b71f9 Merge pull request #14743 from volzhs/unnecessary-update-files 7 年之前
core 6b7bed98f4 Merge pull request #14576 from poke1024/strings 7 年之前
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editor a7f09b71f9 Merge pull request #14743 from volzhs/unnecessary-update-files 7 年之前
main 47e866e748 Updated input_default.cpp again (new maps take priority) 7 年之前
misc 7cb6e6b723 Style: Apply clang-format to Java files 7 年之前
modules 1b9c8daf7b Merge pull request #12845 from remorse107/Array-Dictionary-Fix 7 年之前
platform 05018582d7 Rename the debug symbol files to .debugsymbols 7 年之前
scene 1c18943e97 Merge pull request #14330 from matrem/particles_spread 7 年之前
servers e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 年之前
thirdparty e021097c80 Fix #12220: Add Decompress Bc5 to Squish 7 年之前
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.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 年之前
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 7 年之前
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.gitignore 15af68ce60 Ignore Visual Studio '*.natvis' files 7 年之前
.travis.yml ab9cda1497 openmp: Don't try to link GCC's implementation on Clang 7 年之前
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ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 年之前
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 91adb58d3d Add screenshot to the README 8 年之前
SConstruct 0571a36152 MacPorts clang version selection, and OpenMP linking fix. 7 年之前
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
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methods.py a65c0939fd disable caching for targets using helper functions 7 年之前
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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