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Andreas Haas a96e795241 Merge pull request #8402 from neikeq/pr-fix-binds 8 years ago
core c37840c69f Fix a pesky bug in marshalls.cpp/encode_variant 8 years ago
doc 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls 8 years ago
drivers 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls 8 years ago
editor 3bc09da0b1 re-enabled obj import 8 years ago
main 200c84b6b2 Fix joystick crash when mapping is -1 8 years ago
misc fa2d5b91dc squish: Update to upstream version 1.15 8 years ago
modules be2ad4f155 [GDNative] made string functions more C-friendly 8 years ago
platform 246dfc65ca Fix crash on exit. 8 years ago
scene a96e795241 Merge pull request #8402 from neikeq/pr-fix-binds 8 years ago
servers 246dfc65ca Fix crash on exit. 8 years ago
thirdparty d463b6e3d0 libpng: Update to upstream version 1.6.29 8 years ago
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 years ago
.editorconfig 956e0a8564 Add .editorconfig 10 years ago
.gitattributes 5c2ddb299b Formatting of mm files 8 years ago
.gitignore 551e64728f .gitignore: Add app_icon.h and splash.h generated headers 8 years ago
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 years ago
AUTHORS.md 36f568903b AUTHORS: Prevent bad Markdown formatting 8 years ago
CONTRIBUTING.md 984aeffd79 Changed a link from http to https 8 years ago
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 years ago
LICENSE.md df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 years ago
README.md 4989cc3617 Fix URLs to moved docs pages 8 years ago
SConstruct fccf2816d4 -Fix eternal black screen on Windows 8 years ago
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
methods.py f8309f86c2 Android: avoiding duplicates in build.gradle 8 years ago
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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