Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Raul Santos aa4dba5b56 C#: Improve diagnostic messages and add help link 2 rokov pred
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misc 16a93563bf Merge pull request #73777 from myaaaaaaaaa/enable-tsan 2 rokov pred
modules aa4dba5b56 C#: Improve diagnostic messages and add help link 1 rok pred
platform dc6ea03101 Merge pull request #35555 from Calinou/add-version-project-setting 2 rokov pred
scene 5fb975e4a5 GUI: Fix `Tree` performance regression by using cache 2 rokov pred
servers a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords 2 rokov pred
tests 1e9d241809 Actually store safe-rect in embedder 2 rokov pred
thirdparty 2c9b7fc7a8 libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2 rokov pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
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CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 rokov pred
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 rokov pred
COPYRIGHT.txt d756169881 openxr: Sync with upstream 1.0.28 2 rokov pred
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 491ded1898 Minor typo and docs URL fixes 2 rokov pred
SConstruct 661c3954a6 Merge pull request #73443 from akien-mga/unbundle-openxr 2 rokov pred
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
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icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 rokov pred
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 rokov pred
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
version.py 346f1ab86b Bump version to 4.2-dev 2 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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