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Rémi Verschelde aa6bbdc7a8 Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm 4 years ago
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 years ago
core afd0df7921 Merge pull request #46386 from KoBeWi/projekt_settingz 4 years ago
doc afd0df7921 Merge pull request #46386 from KoBeWi/projekt_settingz 4 years ago
drivers f9d0ea9f6b Fix memory leak in VulkanContext 4 years ago
editor 7bbacb5ff6 fix incorrectly connected optimize_dialog signal 4 years ago
main 2ac9f37b17 Move cursor shape loading after module loading 4 years ago
misc 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof. 4 years ago
modules 9a33c1b6a6 Merge pull request #46782 from bruvzg/fix_def_theme_size 4 years ago
platform fd76977183 [HTML5] Replace XMLHttpRequest with Fetch. 4 years ago
scene d52974ba95 Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision 4 years ago
servers 3856bc5afe Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup 4 years ago
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.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 years ago
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 years ago
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 1c58514c18 Update AUTHORS and DONORS list 4 years ago
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 years ago
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 years ago
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
SConstruct 5d217a9441 SCons: Fix parsing PATH when constructing base environment 4 years ago
glsl_builders.py 2787ad65be RenderingServer reorganization 4 years ago
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
methods.py b97ef35585 SCons: Properly handle overriding default values to bool options 4 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py b5334d14f7 Update copyright statements to 2021 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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