script_language.cpp 11 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  32. int ScriptServer::_language_count = 0;
  33. bool ScriptServer::scripting_enabled = true;
  34. bool ScriptServer::reload_scripts_on_save = false;
  35. ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
  36. void Script::_notification(int p_what) {
  37. if (p_what == NOTIFICATION_POSTINITIALIZE) {
  38. if (ScriptDebugger::get_singleton())
  39. ScriptDebugger::get_singleton()->set_break_language(get_language());
  40. }
  41. }
  42. void Script::_bind_methods() {
  43. ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance);
  44. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  45. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  46. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  47. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  48. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  49. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  50. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  51. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  52. ClassDB::bind_method(D_METHOD("get_node_type"), &Script::get_node_type);
  53. }
  54. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  55. scripting_enabled = p_enabled;
  56. }
  57. bool ScriptServer::is_scripting_enabled() {
  58. return scripting_enabled;
  59. }
  60. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  61. ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
  62. return _languages[p_idx];
  63. }
  64. void ScriptServer::register_language(ScriptLanguage *p_language) {
  65. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  66. _languages[_language_count++] = p_language;
  67. }
  68. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  69. for (int i = 0; i < _language_count; i++) {
  70. if (_languages[i] == p_language) {
  71. _language_count--;
  72. if (i < _language_count) {
  73. SWAP(_languages[i], _languages[_language_count]);
  74. }
  75. return;
  76. }
  77. }
  78. }
  79. void ScriptServer::init_languages() {
  80. for (int i = 0; i < _language_count; i++) {
  81. _languages[i]->init();
  82. }
  83. }
  84. void ScriptServer::finish_languages() {
  85. for (int i = 0; i < _language_count; i++) {
  86. _languages[i]->finish();
  87. }
  88. }
  89. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  90. reload_scripts_on_save = p_enable;
  91. }
  92. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  93. return reload_scripts_on_save;
  94. }
  95. void ScriptServer::thread_enter() {
  96. for (int i = 0; i < _language_count; i++) {
  97. _languages[i]->thread_enter();
  98. }
  99. }
  100. void ScriptServer::thread_exit() {
  101. for (int i = 0; i < _language_count; i++) {
  102. _languages[i]->thread_exit();
  103. }
  104. }
  105. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  106. List<PropertyInfo> pinfo;
  107. get_property_list(&pinfo);
  108. for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
  109. if (E->get().usage & PROPERTY_USAGE_STORAGE) {
  110. Pair<StringName, Variant> p;
  111. p.first = E->get().name;
  112. if (get(p.first, p.second))
  113. state.push_back(p);
  114. }
  115. }
  116. }
  117. Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
  118. VARIANT_ARGPTRS;
  119. int argc = 0;
  120. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  121. if (argptr[i]->get_type() == Variant::NIL)
  122. break;
  123. argc++;
  124. }
  125. Variant::CallError error;
  126. return call(p_method, argptr, argc, error);
  127. }
  128. void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  129. Variant::CallError ce;
  130. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  131. }
  132. void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  133. Variant::CallError ce;
  134. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  135. }
  136. void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) {
  137. VARIANT_ARGPTRS;
  138. int argc = 0;
  139. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  140. if (argptr[i]->get_type() == Variant::NIL)
  141. break;
  142. argc++;
  143. }
  144. call_multilevel(p_method, argptr, argc);
  145. }
  146. ScriptInstance::~ScriptInstance() {
  147. }
  148. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = NULL;
  149. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  150. singleton = this;
  151. }
  152. void ScriptLanguage::frame() {
  153. }
  154. ScriptDebugger *ScriptDebugger::singleton = NULL;
  155. void ScriptDebugger::set_lines_left(int p_left) {
  156. lines_left = p_left;
  157. }
  158. int ScriptDebugger::get_lines_left() const {
  159. return lines_left;
  160. }
  161. void ScriptDebugger::set_depth(int p_depth) {
  162. depth = p_depth;
  163. }
  164. int ScriptDebugger::get_depth() const {
  165. return depth;
  166. }
  167. void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
  168. if (!breakpoints.has(p_line))
  169. breakpoints[p_line] = Set<StringName>();
  170. breakpoints[p_line].insert(p_source);
  171. }
  172. void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
  173. if (!breakpoints.has(p_line))
  174. return;
  175. breakpoints[p_line].erase(p_source);
  176. if (breakpoints[p_line].size() == 0)
  177. breakpoints.erase(p_line);
  178. }
  179. bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
  180. if (!breakpoints.has(p_line))
  181. return false;
  182. return breakpoints[p_line].has(p_source);
  183. }
  184. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  185. return breakpoints.has(p_line);
  186. }
  187. String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
  188. return p_source;
  189. }
  190. void ScriptDebugger::clear_breakpoints() {
  191. breakpoints.clear();
  192. }
  193. void ScriptDebugger::idle_poll() {
  194. }
  195. void ScriptDebugger::line_poll() {
  196. }
  197. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  198. break_lang = p_lang;
  199. }
  200. ScriptLanguage *ScriptDebugger::get_break_language() const {
  201. return break_lang;
  202. }
  203. ScriptDebugger::ScriptDebugger() {
  204. singleton = this;
  205. lines_left = -1;
  206. depth = -1;
  207. break_lang = NULL;
  208. }
  209. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  210. if (values.has(p_name)) {
  211. Variant defval;
  212. if (script->get_property_default_value(p_name, defval)) {
  213. if (defval == p_value) {
  214. values.erase(p_name);
  215. return true;
  216. }
  217. }
  218. values[p_name] = p_value;
  219. return true;
  220. } else {
  221. Variant defval;
  222. if (script->get_property_default_value(p_name, defval)) {
  223. if (defval != p_value) {
  224. values[p_name] = p_value;
  225. }
  226. return true;
  227. }
  228. }
  229. return false;
  230. }
  231. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  232. if (values.has(p_name)) {
  233. r_ret = values[p_name];
  234. return true;
  235. }
  236. Variant defval;
  237. if (script->get_property_default_value(p_name, defval)) {
  238. r_ret = defval;
  239. return true;
  240. }
  241. return false;
  242. }
  243. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  244. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  245. PropertyInfo pinfo = E->get();
  246. if (!values.has(pinfo.name)) {
  247. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  248. }
  249. p_properties->push_back(E->get());
  250. }
  251. }
  252. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  253. if (values.has(p_name)) {
  254. if (r_is_valid)
  255. *r_is_valid = true;
  256. return values[p_name].get_type();
  257. }
  258. if (r_is_valid)
  259. *r_is_valid = false;
  260. return Variant::NIL;
  261. }
  262. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
  263. Set<StringName> new_values;
  264. for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
  265. StringName n = E->get().name;
  266. new_values.insert(n);
  267. if (!values.has(n) || values[n].get_type() != E->get().type) {
  268. if (p_values.has(n))
  269. values[n] = p_values[n];
  270. }
  271. }
  272. properties = p_properties;
  273. List<StringName> to_remove;
  274. for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
  275. if (!new_values.has(E->key()))
  276. to_remove.push_back(E->key());
  277. Variant defval;
  278. if (script->get_property_default_value(E->key(), defval)) {
  279. //remove because it's the same as the default value
  280. if (defval == E->get()) {
  281. to_remove.push_back(E->key());
  282. }
  283. }
  284. }
  285. while (to_remove.size()) {
  286. values.erase(to_remove.front()->get());
  287. to_remove.pop_front();
  288. }
  289. if (owner && owner->get_script_instance() == this) {
  290. owner->_change_notify();
  291. }
  292. //change notify
  293. }
  294. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner)
  295. : owner(p_owner),
  296. language(p_language),
  297. script(p_script) {
  298. }
  299. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  300. if (script.is_valid()) {
  301. script->_placeholder_erased(this);
  302. }
  303. }