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- /**************************************************************************/
- /* joypad_sdl.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/input/input.h"
- #include "core/os/thread.h"
- typedef uint32_t SDL_JoystickID;
- typedef struct HWND__ *HWND;
- class JoypadSDL {
- public:
- JoypadSDL();
- ~JoypadSDL();
- static JoypadSDL *get_singleton();
- Error initialize();
- void process_events();
- #ifdef WINDOWS_ENABLED
- void setup_sdl_helper_window(HWND p_hwnd);
- #endif
- private:
- struct Joypad {
- bool attached = false;
- StringName guid;
- SDL_JoystickID sdl_instance_idx;
- bool supports_force_feedback = false;
- uint64_t ff_effect_timestamp = 0;
- };
- static JoypadSDL *singleton;
- Joypad joypads[Input::JOYPADS_MAX];
- HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
- void close_joypad(int p_pad_idx);
- };
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