joypad_sdl.h 2.9 KB

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  1. /**************************************************************************/
  2. /* joypad_sdl.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/input/input.h"
  32. #include "core/os/thread.h"
  33. typedef uint32_t SDL_JoystickID;
  34. typedef struct HWND__ *HWND;
  35. class JoypadSDL {
  36. public:
  37. JoypadSDL();
  38. ~JoypadSDL();
  39. static JoypadSDL *get_singleton();
  40. Error initialize();
  41. void process_events();
  42. #ifdef WINDOWS_ENABLED
  43. void setup_sdl_helper_window(HWND p_hwnd);
  44. #endif
  45. private:
  46. struct Joypad {
  47. bool attached = false;
  48. StringName guid;
  49. SDL_JoystickID sdl_instance_idx;
  50. bool supports_force_feedback = false;
  51. uint64_t ff_effect_timestamp = 0;
  52. };
  53. static JoypadSDL *singleton;
  54. Joypad joypads[Input::JOYPADS_MAX];
  55. HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
  56. void close_joypad(int p_pad_idx);
  57. };