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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_internal_h_
- #define SDL_internal_h_
- // Many of SDL's features require _GNU_SOURCE on various platforms
- #ifndef _GNU_SOURCE
- #define _GNU_SOURCE
- #endif
- // Need this so Linux systems define fseek64o, ftell64o and off64_t
- #ifndef _LARGEFILE64_SOURCE
- #define _LARGEFILE64_SOURCE 1
- #endif
- /* This is for a variable-length array at the end of a struct:
- struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
- Use this because GCC 2 needs different magic than other compilers. */
- #if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
- #define SDL_VARIABLE_LENGTH_ARRAY 1
- #else
- #define SDL_VARIABLE_LENGTH_ARRAY
- #endif
- #if (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) || defined(__clang__)
- #define HAVE_GCC_DIAGNOSTIC_PRAGMA 1
- #endif
- #ifdef _MSC_VER // We use constant comparison for generated code
- #pragma warning(disable : 6326)
- #endif
- #ifdef _MSC_VER // SDL_MAX_SMALL_ALLOC_STACKSIZE is smaller than _ALLOCA_S_THRESHOLD and should be generally safe
- #pragma warning(disable : 6255)
- #endif
- #define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
- #define SDL_small_alloc(type, count, pisstack) ((*(pisstack) = ((sizeof(type) * (count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type *)SDL_malloc(sizeof(type) * (count))))
- #define SDL_small_free(ptr, isstack) \
- if ((isstack)) { \
- SDL_stack_free(ptr); \
- } else { \
- SDL_free(ptr); \
- }
- #include "SDL_build_config.h"
- //#include "dynapi/SDL_dynapi.h"
- #if SDL_DYNAMIC_API
- #include "dynapi/SDL_dynapi_overrides.h"
- /* force SDL_DECLSPEC off...it's all internal symbols now.
- These will have actual #defines during SDL_dynapi.c only */
- #ifdef SDL_DECLSPEC
- #undef SDL_DECLSPEC
- #endif
- #define SDL_DECLSPEC
- #endif
- #ifdef SDL_PLATFORM_APPLE
- #ifndef _DARWIN_C_SOURCE
- #define _DARWIN_C_SOURCE 1 // for memset_pattern4()
- #endif
- #include <Availability.h>
- #ifndef __IPHONE_OS_VERSION_MAX_ALLOWED
- #define __IPHONE_OS_VERSION_MAX_ALLOWED 0
- #endif
- #ifndef __APPLETV_OS_VERSION_MAX_ALLOWED
- #define __APPLETV_OS_VERSION_MAX_ALLOWED 0
- #endif
- #ifndef __MAC_OS_X_VERSION_MAX_ALLOWED
- #define __MAC_OS_X_VERSION_MAX_ALLOWED 0
- #endif
- #endif // SDL_PLATFORM_APPLE
- #ifdef HAVE_SYS_TYPES_H
- #include <sys/types.h>
- #endif
- #ifdef HAVE_STDIO_H
- #include <stdio.h>
- #endif
- #ifdef HAVE_STDLIB_H
- #include <stdlib.h>
- #elif defined(HAVE_MALLOC_H)
- #include <malloc.h>
- #endif
- #ifdef HAVE_STDDEF_H
- #include <stddef.h>
- #endif
- #ifdef HAVE_STDARG_H
- #include <stdarg.h>
- #endif
- #ifdef HAVE_STRING_H
- #ifdef HAVE_MEMORY_H
- #include <memory.h>
- #endif
- #include <string.h>
- #endif
- #ifdef HAVE_STRINGS_H
- #include <strings.h>
- #endif
- #ifdef HAVE_WCHAR_H
- #include <wchar.h>
- #endif
- #ifdef HAVE_INTTYPES_H
- #include <inttypes.h>
- #elif defined(HAVE_STDINT_H)
- #include <stdint.h>
- #endif
- #ifdef HAVE_MATH_H
- #include <math.h>
- #endif
- #ifdef HAVE_FLOAT_H
- #include <float.h>
- #endif
- // If you run into a warning that O_CLOEXEC is redefined, update the SDL configuration header for your platform to add HAVE_O_CLOEXEC
- #ifndef HAVE_O_CLOEXEC
- #define O_CLOEXEC 0
- #endif
- /* A few #defines to reduce SDL footprint.
- Only effective when library is statically linked. */
- /* Optimized functions from 'SDL_blit_0.c'
- - blit with source bits_per_pixel < 8, palette */
- #if !defined(SDL_HAVE_BLIT_0) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_0 1
- #endif
- /* Optimized functions from 'SDL_blit_1.c'
- - blit with source bytes_per_pixel == 1, palette */
- #if !defined(SDL_HAVE_BLIT_1) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_1 1
- #endif
- /* Optimized functions from 'SDL_blit_A.c'
- - blit with 'SDL_BLENDMODE_BLEND' blending mode */
- #if !defined(SDL_HAVE_BLIT_A) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_A 1
- #endif
- /* Optimized functions from 'SDL_blit_N.c'
- - blit with COLORKEY mode, or nothing */
- #if !defined(SDL_HAVE_BLIT_N) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_N 1
- #endif
- /* Optimized functions from 'SDL_blit_N.c'
- - RGB565 conversion with Lookup tables */
- #if !defined(SDL_HAVE_BLIT_N_RGB565) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_N_RGB565 1
- #endif
- /* Optimized functions from 'SDL_blit_AUTO.c'
- - blit with modulate color, modulate alpha, any blending mode
- - scaling or not */
- #if !defined(SDL_HAVE_BLIT_AUTO) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_BLIT_AUTO 1
- #endif
- /* Run-Length-Encoding
- - SDL_SetSurfaceColorKey() called with SDL_RLEACCEL flag */
- #if !defined(SDL_HAVE_RLE) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_RLE 1
- #endif
- /* Software SDL_Renderer
- - creation of software renderer
- - *not* general blitting functions
- - {blend,draw}{fillrect,line,point} internal functions */
- #if !defined(SDL_VIDEO_RENDER_SW) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_VIDEO_RENDER_SW 1
- #endif
- /* STB image conversion */
- #if !defined(SDL_HAVE_STB) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_STB 1
- #endif
- /* YUV formats
- - handling of YUV surfaces
- - blitting and conversion functions */
- #if !defined(SDL_HAVE_YUV) && !defined(SDL_LEAN_AND_MEAN)
- #define SDL_HAVE_YUV 1
- #endif
- #ifdef SDL_CAMERA_DISABLED
- #undef SDL_CAMERA_DRIVER_ANDROID
- #undef SDL_CAMERA_DRIVER_COREMEDIA
- #undef SDL_CAMERA_DRIVER_DUMMY
- #undef SDL_CAMERA_DRIVER_EMSCRIPTEN
- #undef SDL_CAMERA_DRIVER_MEDIAFOUNDATION
- #undef SDL_CAMERA_DRIVER_PIPEWIRE
- #undef SDL_CAMERA_DRIVER_V4L2
- #undef SDL_CAMERA_DRIVER_VITA
- #endif
- #ifdef SDL_RENDER_DISABLED
- #undef SDL_VIDEO_RENDER_SW
- #undef SDL_VIDEO_RENDER_D3D
- #undef SDL_VIDEO_RENDER_D3D11
- #undef SDL_VIDEO_RENDER_D3D12
- #undef SDL_VIDEO_RENDER_GPU
- #undef SDL_VIDEO_RENDER_METAL
- #undef SDL_VIDEO_RENDER_OGL
- #undef SDL_VIDEO_RENDER_OGL_ES2
- #undef SDL_VIDEO_RENDER_PS2
- #undef SDL_VIDEO_RENDER_PSP
- #undef SDL_VIDEO_RENDER_VITA_GXM
- #undef SDL_VIDEO_RENDER_VULKAN
- #endif // SDL_RENDER_DISABLED
- #ifdef SDL_GPU_DISABLED
- #undef SDL_GPU_D3D12
- #undef SDL_GPU_METAL
- #undef SDL_GPU_VULKAN
- #undef SDL_VIDEO_RENDER_GPU
- #endif // SDL_GPU_DISABLED
- #if !defined(HAVE_LIBC)
- // If not using _any_ C runtime, these have to be defined before SDL_thread.h
- // gets included, so internal SDL_CreateThread calls will not try to reference
- // the (unavailable and unneeded) _beginthreadex/_endthreadex functions.
- #define SDL_BeginThreadFunction NULL
- #define SDL_EndThreadFunction NULL
- #endif
- #ifdef SDL_NOLONGLONG
- #error We cannot build a valid SDL3 library without long long support
- #endif
- /* Enable internal definitions in SDL API headers */
- #define SDL_INTERNAL
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_intrin.h>
- #define SDL_MAIN_NOIMPL // don't drag in header-only implementation of SDL_main
- #include <SDL3/SDL_main.h>
- // Set up for C function definitions, even when using C++
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "SDL_utils_c.h"
- #include "SDL_hashtable.h"
- #define PUSH_SDL_ERROR() \
- { char *_error = SDL_strdup(SDL_GetError());
- #define POP_SDL_ERROR() \
- SDL_SetError("%s", _error); SDL_free(_error); }
- // Do any initialization that needs to happen before threads are started
- extern void SDL_InitMainThread(void);
- /* The internal implementations of these functions have up to nanosecond precision.
- We can expose these functions as part of the API if we want to later.
- */
- extern bool SDLCALL SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS);
- extern bool SDLCALL SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS);
- extern bool SDLCALL SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS);
- // Ends C function definitions when using C++
- #ifdef __cplusplus
- }
- #endif
- #endif // SDL_internal_h_
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