Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide 4 years ago
.github c44ebb020d HTML5: Fix warnings and re-enable `werror=yes` on CI 4 years ago
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main 09386ba9fd [Headless] Add --headless switch (no rendering, no audio). 4 years ago
misc 09386ba9fd [Headless] Add --headless switch (no rendering, no audio). 4 years ago
modules e0572f7ef7 Fix crash when parsing Dictionary 4 years ago
platform ae7dbb678c [macOS] Move captured mouse cursor to the center when window gain focus. 4 years ago
scene ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide 4 years ago
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thirdparty 42a1777531 [Net] Implement lower level ENet wrappers. 4 years ago
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 44ab5a0471 Update AUTHORS and DONORS list 4 years ago
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CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 years ago
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
COPYRIGHT.txt 0d2e02945b Implement shader caching 4 years ago
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 years ago
SConstruct 430ad75963 Some work on double support 4 years ago
glsl_builders.py 2787ad65be RenderingServer reorganization 4 years ago
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 34421683eb SCons: Add method to detect Emscripten and use it for warnings config 4 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py b5334d14f7 Update copyright statements to 2021 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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