Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide 4 年之前
.github c44ebb020d HTML5: Fix warnings and re-enable `werror=yes` on CI 4 年之前
core dce488d8f7 Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt 4 年之前
doc ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide 4 年之前
drivers cb52f2c9c0 FileAccessWindows: Add missing share.h include 4 年之前
editor dce488d8f7 Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt 4 年之前
main 09386ba9fd [Headless] Add --headless switch (no rendering, no audio). 4 年之前
misc 09386ba9fd [Headless] Add --headless switch (no rendering, no audio). 4 年之前
modules e0572f7ef7 Fix crash when parsing Dictionary 4 年之前
platform ae7dbb678c [macOS] Move captured mouse cursor to the center when window gain focus. 4 年之前
scene ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide 4 年之前
servers 46beaacec3 Merge pull request #51017 from vnen/extension-fixes 4 年之前
tests 16d73fefdb Merge pull request #50682 from aaronfranke/basis-looking-at 4 年之前
thirdparty 42a1777531 [Net] Implement lower level ENet wrappers. 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 44ab5a0471 Update AUTHORS and DONORS list 4 年之前
AUTHORS.md 9e0e74e58e Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 0d2e02945b Implement shader caching 4 年之前
DONORS.md 9e0e74e58e Update AUTHORS and DONORS list 4 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 年之前
SConstruct 430ad75963 Some work on double support 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 34421683eb SCons: Add method to detect Emscripten and use it for warnings config 4 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py b5334d14f7 Update copyright statements to 2021 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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