Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Aaron Franke ac3ecec58e Change extension for Linux 32-bit x86 exports to x86_32 3 anos atrás
.github 4bbfd20aa9 Ignore PhysicsServer3DExtension class in C# 3 anos atrás
core ea20049afc Ensure minimum modifiers are pressed when matching actions 3 anos atrás
doc 16e96e52d3 Merge pull request #59352 from winterpixelgames/notify-local-transform-constant 3 anos atrás
drivers 0d9aecd967 Rename several transform built-ins in shaders 3 anos atrás
editor f301451fa3 Move extension logic to EditorExportPlatformLinuxBSD 3 anos atrás
main 5c8bd6fd71 Merge pull request #58233 from bruvzg/gde_ts 3 anos atrás
misc 2b8b051838 Merge pull request #47526 from backwardspy/master 3 anos atrás
modules 4bbfd20aa9 Ignore PhysicsServer3DExtension class in C# 3 anos atrás
platform ac3ecec58e Change extension for Linux 32-bit x86 exports to x86_32 3 anos atrás
scene 640099cce5 Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 3 anos atrás
servers 5901d91458 Merge pull request #59345 from BastiaanOlij/call_correct_texture_free 3 anos atrás
tests 5c8bd6fd71 Merge pull request #58233 from bruvzg/gde_ts 3 anos atrás
thirdparty 94a365e94b HarfBuzz: Update to version 4.0.1 3 anos atrás
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 anos atrás
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 anos atrás
.gitignore 1f1edaa1b5 Cleanup and reorder .gitignore 3 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md 093b46ddf0 Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 anos atrás
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 anos atrás
COPYRIGHT.txt 3d7f155586 Remove unused Bullet module and thirdparty code 3 anos atrás
DONORS.md 093b46ddf0 Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 0f1ace5b6a README updates and improvements, link license page 3 anos atrás
SConstruct f19cd44346 Unify TextServer built-in module and GDExtension code. 3 anos atrás
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 anos atrás
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anos atrás
version.py 2b61d02f7e Bump version to 4.0-alpha 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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