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kleonc ad7a6102ae SpriteFramesEditor Fix preview grid in "Select Frames" dialog 4 anni fa
.github 5139a19877 Fix CI after concurrency 4 anni fa
core c6f6c05a52 Merge pull request #51722 from TokageItLab/implement-set-read-only-in-extended-class 4 anni fa
doc 88c3e3180a Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 4 anni fa
drivers d11c1afc04 Rename String::is_rel_path to String::is_relative_path 4 anni fa
editor ad7a6102ae SpriteFramesEditor Fix preview grid in "Select Frames" dialog 4 anni fa
main 6be702bace Fix negative delta arguments 4 anni fa
misc 38424714b1 Print colored diffs when there are formatting failures in CI 4 anni fa
modules 461d31427c Merge pull request #52205 from BastiaanOlij/blit_source_rect 4 anni fa
platform 52b114bc78 fix fullscreen issue on macOS 4 anni fa
scene 88c3e3180a Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 4 anni fa
servers 29bdd000f0 Merge pull request #48708 from nekomatata/heightmap-raycast-acceleration 4 anni fa
tests d11c1afc04 Rename String::is_rel_path to String::is_relative_path 4 anni fa
thirdparty 4c3f7d1290 Makes FontData importable resource. 4 anni fa
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anni fa
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 anni fa
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anni fa
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 anni fa
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 anni fa
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anni fa
.mailmap d8a8d32f2e Update AUTHORS and DONORS list 4 anni fa
AUTHORS.md d8a8d32f2e Update AUTHORS and DONORS list 4 anni fa
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 anni fa
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 anni fa
COPYRIGHT.txt 4c3f7d1290 Makes FontData importable resource. 4 anni fa
DONORS.md d8a8d32f2e Update AUTHORS and DONORS list 4 anni fa
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 anni fa
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 anni fa
SConstruct 4c3f7d1290 Makes FontData importable resource. 4 anni fa
glsl_builders.py 2787ad65be RenderingServer reorganization 4 anni fa
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
methods.py 4c3f7d1290 Makes FontData importable resource. 4 anni fa
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anni fa
version.py b5334d14f7 Update copyright statements to 2021 4 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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