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kleonc ad7a6102ae SpriteFramesEditor Fix preview grid in "Select Frames" dialog 4 年之前
.github 5139a19877 Fix CI after concurrency 4 年之前
core c6f6c05a52 Merge pull request #51722 from TokageItLab/implement-set-read-only-in-extended-class 4 年之前
doc 88c3e3180a Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 4 年之前
drivers d11c1afc04 Rename String::is_rel_path to String::is_relative_path 4 年之前
editor ad7a6102ae SpriteFramesEditor Fix preview grid in "Select Frames" dialog 4 年之前
main 6be702bace Fix negative delta arguments 4 年之前
misc 38424714b1 Print colored diffs when there are formatting failures in CI 4 年之前
modules 461d31427c Merge pull request #52205 from BastiaanOlij/blit_source_rect 4 年之前
platform 52b114bc78 fix fullscreen issue on macOS 4 年之前
scene 88c3e3180a Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 4 年之前
servers 29bdd000f0 Merge pull request #48708 from nekomatata/heightmap-raycast-acceleration 4 年之前
tests d11c1afc04 Rename String::is_rel_path to String::is_relative_path 4 年之前
thirdparty 4c3f7d1290 Makes FontData importable resource. 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap d8a8d32f2e Update AUTHORS and DONORS list 4 年之前
AUTHORS.md d8a8d32f2e Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 4c3f7d1290 Makes FontData importable resource. 4 年之前
DONORS.md d8a8d32f2e Update AUTHORS and DONORS list 4 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 年之前
SConstruct 4c3f7d1290 Makes FontData importable resource. 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 4c3f7d1290 Makes FontData importable resource. 4 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py b5334d14f7 Update copyright statements to 2021 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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