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.github b388412270 CI: Add `--doctool` check to find missing classref updates 4 年之前
core 8b06085249 Implement the `%command%` placeholder in the Main Run Args setting 4 年之前
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platform 6c1c2ed414 [HTML5] Fix target_fps when window loses focus. 4 年之前
scene 39826d3a94 Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread 4 年之前
servers 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
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.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
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CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog 4 年之前
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 年之前
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LICENSE.txt 49646383f1 Update copyright statements to 2021 4 年之前
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README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 年之前
SConstruct dbd4b45ca2 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options 4 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 5e74554c9a Bump version to 3.4-beta 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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