Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ae5668f81e Merge pull request #63013 from aaronfranke/double-slider-box před 3 roky
.github b2462cfd8a [macOS] Use statically linked MoltenVK by default, automatically detect MoltenVK SDK install (only in the default location). před 3 roky
core cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. před 3 roky
doc cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. před 3 roky
drivers 21ea1c3835 Rename soft shadow quality project settings for easier searching před 3 roky
editor 2c11e6d9ef Merge pull request #62980 from garychia/scene_tree_editor_improvement před 3 roky
main 42537daeb1 Merge pull request #41833 from dalexeev/splash_delay před 3 roky
misc 2582981719 Download Vulkan SDK disk image to a temporary folder in the script před 3 roky
modules cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. před 3 roky
platform d57a76c809 HTML5: Make `OS.get_locale()` match other platforms před 3 roky
scene 2326ba67e2 Consistently use double in Slider and SpinBox před 3 roky
servers cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. před 3 roky
tests 1e553e34fb Merge pull request #62108 from bruvzg/font_config_v3 před 3 roky
thirdparty 6c27d9d624 HarfBuzz: Update to version 4.4.1 před 3 roky
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 před 3 roky
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` před 3 roky
.editorconfig 5f8275d9ac Add a simple C# .editorconfig před 4 roky
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 před 3 roky
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` před 3 roky
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. před 5 roky
.mailmap f8d3388d9b Update AUTHORS and DONORS list před 3 roky
AUTHORS.md f8d3388d9b Update AUTHORS and DONORS list před 3 roky
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture před 3 roky
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects před 3 roky
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) před 3 roky
DONORS.md f8d3388d9b Update AUTHORS and DONORS list před 3 roky
LICENSE.txt fe52458154 Update copyright statements to 2022 před 3 roky
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md 0f1ace5b6a README updates and improvements, link license page před 3 roky
SConstruct 2efe9a89bb Only include editor/SCsub when building the editor: tools=yes před 3 roky
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" před 3 roky
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes před 3 roky
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
methods.py de0ca3b999 Refactor module initialization před 3 roky
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. před 5 roky
version.py 2b61d02f7e Bump version to 4.0-alpha před 3 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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