Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ae86d907e7 Merge pull request #69821 from Mickeon/the-future-is-now-old-man 2 anos atrás
.github e032152494 Emphasize the importance of uploading a minimal reproduction project 2 anos atrás
core 907298d673 Merge pull request #68747 from rune-scape/rune-stringname-unification 2 anos atrás
doc 45e991fdc2 Update StringName documentation to match String's 2 anos atrás
drivers 60d7525d84 Merge pull request #69735 from clayjohn/Particles2D-sdf 2 anos atrás
editor 907298d673 Merge pull request #68747 from rune-scape/rune-stringname-unification 2 anos atrás
main eb901a50f9 Move navigation server finalize before physics server 2 anos atrás
misc e6d8357685 Improve command line help to fit on narrower displays 2 anos atrás
modules 907298d673 Merge pull request #68747 from rune-scape/rune-stringname-unification 2 anos atrás
platform 4fec34808d fix dbus and fontconfig links 2 anos atrás
scene 597e0c0fb9 Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother 2 anos atrás
servers 60d7525d84 Merge pull request #69735 from clayjohn/Particles2D-sdf 2 anos atrás
tests 907298d673 Merge pull request #68747 from rune-scape/rune-stringname-unification 2 anos atrás
thirdparty a20aabf84a Web: Fix side module build with Embree 2 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anos atrás
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore 2 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 anos atrás
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 anos atrás
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 2 anos atrás
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md db687b1fcd Remove LGTM badge 3 anos atrás
SConstruct 01ae54615e SCons: Strip symbol table for builds with `debug_symbols=no` 2 anos atrás
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 anos atrás
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 anos atrás
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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