Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ae896bbd85 Merge pull request #78156 from Maran23/node-tests-processing-priority 2 years ago
.github c1248416ba Explain in GitHub issue template how to copy exact Godot version 2 years ago
core e95decf343 Merge pull request #78111 from sbarkeha/master 2 years ago
doc 1e6f30e6bd Set both texture format overrides to false by default 2 years ago
drivers 9ce42d176d Merge pull request #76977 from manueldun/light-shader-builtins 2 years ago
editor a5206e449e Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix 2 years ago
main 8623572b1f Merge pull request #75666 from ronyeh/main.cpp-2 2 years ago
misc 54b0907e67 Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo- 2 years ago
modules 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2 years ago
platform 9e7349bda3 Merge pull request #78151 from jpcerrone/fix_windowed_move_problems 2 years ago
scene e00e4a8696 Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree 2 years ago
servers 1e6f30e6bd Set both texture format overrides to false by default 2 years ago
tests ae896bbd85 Merge pull request #78156 from Maran23/node-tests-processing-priority 2 years ago
thirdparty e289cf7085 pcre2: Update to upstream version 10.42 (take two) 2 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 years ago
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 years ago
CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 years ago
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 years ago
COPYRIGHT.txt 3c25dfe0e4 msdfgen: Sync with upstream 1.10 2 years ago
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 years ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 491ded1898 Minor typo and docs URL fixes 2 years ago
SConstruct e2aee1a351 MSVC: Disable ICF for optimize=speed_trace 2 years ago
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 years ago
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py 6d0995b03d SCU build - Change options to "yes / no" 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
scu_builders.py b69c8b4791 Single Compilation Unit build. 2 years ago
version.py 828ec2c5d0 Bump version to 4.1-beta 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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