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Rémi Verschelde ae8e8b2bc2 Merge pull request #16856 from volzhs/line-scene-tree 7 tahun lalu
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editor 36aa62802a Draw relationship line on scene tree dock if option is on 7 tahun lalu
main 4bfb504c2f Added an auto quit and auto build flag to the command line options. 7 tahun lalu
misc 03d42e9e0d Dist: Update manpage and macOS version string 7 tahun lalu
modules 72fe70272d [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio. 7 tahun lalu
platform 3e6f2b7d98 Fix previous commit, "bits" still needed for buildsystem 7 tahun lalu
scene 2c44b2cee4 Merge pull request #16718 from Chaosus/triplanarfix 7 tahun lalu
servers 4c56edfb83 Revert "Handle single-argument constructors in uniform default values" 7 tahun lalu
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.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 7 tahun lalu
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.travis.yml 6fcc8b7e1f Deleting OpenSSL module and library 7 tahun lalu
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LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 tahun lalu
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 tahun lalu
README.md 91adb58d3d Add screenshot to the README 8 tahun lalu
SConstruct 1602e0cdb9 SCons: Remove references to obsolete "fat" bits 7 tahun lalu
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 tahun lalu
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 tahun lalu
methods.py e6f787cb02 Fix mixed use of tabs and spaces 7 tahun lalu
version.py 9f3138eea9 Bump version to 3.1-dev 7 tahun lalu

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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