Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Eric McGuirk b1441bbcfc Fix toggling GraphEdit's minimap with `minimap_enabled` %!s(int64=3) %!d(string=hai) anos
.github 38fcb9d112 Remove redundant `godot-cpp` build stage. %!s(int64=3) %!d(string=hai) anos
core df51e5fab0 Merge pull request #60046 from Zylann/print_line_function %!s(int64=3) %!d(string=hai) anos
doc 9528aa42be Merge pull request #60102 from KoBeWi/graphememe %!s(int64=3) %!d(string=hai) anos
drivers 9381acb6a4 Make FileAccess and DirAccess classes reference counted. %!s(int64=3) %!d(string=hai) anos
editor 4ab86c6731 Merge pull request #59980 from reduz/animation-libraries %!s(int64=3) %!d(string=hai) anos
main 9381acb6a4 Make FileAccess and DirAccess classes reference counted. %!s(int64=3) %!d(string=hai) anos
misc a647fb3e62 Fix typos with codespell %!s(int64=3) %!d(string=hai) anos
modules 4ab86c6731 Merge pull request #59980 from reduz/animation-libraries %!s(int64=3) %!d(string=hai) anos
platform 9381acb6a4 Make FileAccess and DirAccess classes reference counted. %!s(int64=3) %!d(string=hai) anos
scene b1441bbcfc Fix toggling GraphEdit's minimap with `minimap_enabled` %!s(int64=3) %!d(string=hai) anos
servers 9528aa42be Merge pull request #60102 from KoBeWi/graphememe %!s(int64=3) %!d(string=hai) anos
tests 9381acb6a4 Make FileAccess and DirAccess classes reference counted. %!s(int64=3) %!d(string=hai) anos
thirdparty d3dde0727c Normalize thirdparty readme formatting %!s(int64=3) %!d(string=hai) anos
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` %!s(int64=3) %!d(string=hai) anos
.clang-tidy b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 5f8275d9ac Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
.gitignore b0df742cbe Re-add some needed patterns to .gitignore %!s(int64=3) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=5) %!d(string=hai) anos
.mailmap 58712e96ae Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md a4b075596f Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects %!s(int64=3) %!d(string=hai) anos
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer %!s(int64=3) %!d(string=hai) anos
DONORS.md a4b075596f Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
LICENSE.txt fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 0f1ace5b6a README updates and improvements, link license page %!s(int64=3) %!d(string=hai) anos
SConstruct 45ec0e31c3 Remove last editor code dependencies in template build %!s(int64=3) %!d(string=hai) anos
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py %!s(int64=3) %!d(string=hai) anos
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file %!s(int64=3) %!d(string=hai) anos
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. %!s(int64=5) %!d(string=hai) anos
version.py 2b61d02f7e Bump version to 4.0-alpha %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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