Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b355e29b97 Merge pull request #69397 from KoBeWi/eradicate_folding преди 2 години
.github e032152494 Emphasize the importance of uploading a minimal reproduction project преди 2 години
core cdd99e9bec Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename преди 2 години
doc e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem преди 2 години
drivers 9141984e7e Enable GLES3 on Android преди 2 години
editor 5d2a9a3570 Make remote inspector groups not foldable преди 2 години
main 9141984e7e Enable GLES3 on Android преди 2 години
misc b7667e6a47 Merge pull request #69110 from bruvzg/con_icon2 преди 2 години
modules 6745e199fb Merge pull request #69278 from rhofour/remove-namespaces преди 2 години
platform aa117a128e [macOS] Fix export button incorrectly disabled when using login/app password for notarization. преди 2 години
scene b65a3a52ac Display transform properties of contained controls преди 2 години
servers 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags преди 2 години
tests 4a8b725bc9 Merge pull request #68386 from MewPurPur/snappedi-snappedf преди 2 години
thirdparty f592f6ba0c Update miniupnpc to 2.2.4 преди 2 години
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` преди 3 години
.editorconfig 5f8275d9ac Add a simple C# .editorconfig преди 4 години
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) преди 3 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore преди 2 години
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
.mailmap 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. преди 3 години
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project преди 2 години
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 преди 2 години
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list преди 3 години
LICENSE.txt fe52458154 Update copyright statements to 2022 преди 3 години
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 преди 4 години
README.md db687b1fcd Remove LGTM badge преди 3 години
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. преди 2 години
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. преди 2 години
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy преди 3 години
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py преди 3 години
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
version.py 20d6672846 Bump version to 4.0-beta \o/ преди 3 години

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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