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.github 2973ccef0e CI: Update all GitHub actions to their latest version 9 月之前
core 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings 9 月之前
doc 939de03db7 Cross-reference AABB getter methods in the documentation 4 年之前
drivers 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings 9 月之前
editor 9418bc4e79 Fix some Clang -Wunused-but-set-variable warnings 9 月之前
main d70e80ee78 Fix some array size function definition mismatch. 9 月之前
misc a430f68364 fix GDScript UTI 5 年之前
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platform 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings 9 月之前
scene 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings 9 月之前
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.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 年之前
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 年之前
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CHANGELOG.md f5d6424648 Add changelogs for 3.2.x releases 4 年之前
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LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 2407df9870 The 3.2 branch is now unmaintained, superseded by 3.3 and 3.x 4 年之前
SConstruct 5d023b5993 SCons: Disable Clang -Wordered-compare-function-pointers warning 9 月之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
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methods.py a2e598b47e SCons: Fix Python 3.12 SyntaxError with regex escape sequences 9 月之前
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version.py 31d0f8ad8d Bump version to 3.2.3-stable 4 年之前

README.md

Important: The 3.2 branch is no longer maintained, as what was planned to be released as Godot 3.2.4 has been renamed to Godot 3.3: https://godotengine.org/article/versioning-change-godot-3x

This branch was therefore reset to the 3.2.3-stable state, and will not receive further updates, unless we decide that a hotfix 3.2.3.1 release is needed.

We recommend that all Godot 3.2 users upgrade to Godot 3.3, which has been developed to be a safe and compatible upgrade for Godot 3.2 users.

If you had a custom branch based on 3.2, you should rebase on the stable 3.3 branch which is its continuation, or the 3.x branch which is the new development branch for future 3.x releases. All commits which were in the 3.2 branch prior to the rename are in the 3.3 and 3.x branches.


Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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