Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

George Marques b4d0a09f15 GDScript: Reintroduce binary tokenization on export 1 년 전
.github 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in 1 년 전
core 763d5cb7a4 Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export 1 년 전
doc fd6f6a05bf Merge pull request #82376 from MewPurPur/add-missing-docs 1 년 전
drivers 4a30fe5e7c Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 1 년 전
editor b4d0a09f15 GDScript: Reintroduce binary tokenization on export 1 년 전
main f7f51bdd7a Add colors to the command-line help 1 년 전
misc 7223c5b54a Fix various typos with codespell 1 년 전
modules b4d0a09f15 GDScript: Reintroduce binary tokenization on export 1 년 전
platform af645c4977 Merge pull request #88063 from Faless/web/editor_server_refactor 1 년 전
scene 9484a3776b Merge pull request #87583 from milkiq/master 1 년 전
servers 406d7e6d37 Fix missing instance type in dummy renderer 1 년 전
tests 251d5b3669 Merge pull request #87715 from Scony/add-is-baking 1 년 전
thirdparty b5ec79906c ThorVG: update from v0.12.4 to v0.12.5 1 년 전
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 년 전
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 년 전
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 년 전
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 년 전
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 년 전
.gitignore 217597371e Merge pull request #87878 from adamscott/emacs-gitignore 1 년 전
.mailmap 0bcd0745d6 Update AUTHORS list 1 년 전
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 년 전
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 년 전
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 년 전
COPYRIGHT.txt 8350c88718 vulkan: Update all components to Vulkan SDK 1.3.275.0 1 년 전
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 년 전
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 년 전
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 년 전
README.md dff6752ac8 Cleanup various repository documentation files 1 년 전
SConstruct 6b1e50ba97 Merge pull request #88025 from shana/fix-incremental-builds 1 년 전
gles3_builders.py 8cd984b3cb SCons: Update mypy 1 년 전
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 년 전
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 년 전
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
methods.py 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in 1 년 전
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 년 전
scu_builders.py 9753a35c76 Move 3D scene import classes to their own folder 1 년 전
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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