gdscript_tokenizer_buffer.h 4.1 KB

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  1. /**************************************************************************/
  2. /* gdscript_tokenizer_buffer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_TOKENIZER_BUFFER_H
  31. #define GDSCRIPT_TOKENIZER_BUFFER_H
  32. #include "gdscript_tokenizer.h"
  33. class GDScriptTokenizerBuffer : public GDScriptTokenizer {
  34. enum {
  35. TOKEN_BYTE_MASK = 0x80,
  36. TOKEN_BITS = 8,
  37. TOKEN_MASK = (1 << (TOKEN_BITS - 1)) - 1,
  38. };
  39. Vector<StringName> identifiers;
  40. Vector<Variant> constants;
  41. Vector<int> continuation_lines;
  42. HashMap<int, int> token_lines;
  43. HashMap<int, int> token_columns;
  44. Vector<Token> tokens;
  45. int current = 0;
  46. uint32_t current_line = 1;
  47. bool multiline_mode = false;
  48. List<int> indent_stack;
  49. List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
  50. int pending_indents = 0;
  51. bool last_token_was_newline = false;
  52. #ifdef TOOLS_ENABLED
  53. HashMap<int, CommentData> dummy;
  54. #endif // TOOLS_ENABLED
  55. static int _token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map);
  56. Token _binary_to_token(const uint8_t *p_buffer);
  57. public:
  58. Error set_code_buffer(const Vector<uint8_t> &p_buffer);
  59. static Vector<uint8_t> parse_code_string(const String &p_code);
  60. virtual int get_cursor_line() const override;
  61. virtual int get_cursor_column() const override;
  62. virtual void set_cursor_position(int p_line, int p_column) override;
  63. virtual void set_multiline_mode(bool p_state) override;
  64. virtual bool is_past_cursor() const override;
  65. virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
  66. virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
  67. virtual bool is_text() override { return false; };
  68. #ifdef TOOLS_ENABLED
  69. virtual const HashMap<int, CommentData> &get_comments() const override {
  70. return dummy;
  71. }
  72. #endif // TOOLS_ENABLED
  73. virtual Token scan() override;
  74. };
  75. #endif // GDSCRIPT_TOKENIZER_BUFFER_H