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Pieter-Jan Briers b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 7 yıl önce
core f4f92b55e1 Color:fix setting V switch S to old V value 7 yıl önce
doc b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 7 yıl önce
drivers 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 yıl önce
editor acf54f8bdc AnimationEditor: fix time indicator offset 7 yıl önce
main 612ab4bbc6 Fix typos with codespell 7 yıl önce
misc 03d42e9e0d Dist: Update manpage and macOS version string 7 yıl önce
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scene b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 7 yıl önce
servers 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 yıl önce
thirdparty 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 yıl önce
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 yıl önce
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 yıl önce
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 yıl önce
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 yıl önce
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 7 yıl önce
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 yıl önce
.travis.yml 6fcc8b7e1f Deleting OpenSSL module and library 7 yıl önce
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LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 yıl önce
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 yıl önce
README.md 91adb58d3d Add screenshot to the README 7 yıl önce
SConstruct 5ec09455ed Abort compilation on missing return values (CGG/clang) 7 yıl önce
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 yıl önce
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
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logo.png 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
methods.py 612ab4bbc6 Fix typos with codespell 7 yıl önce
version.py 9f3138eea9 Bump version to 3.1-dev 7 yıl önce

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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