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- /*************************************************************************/
- /* gd_mono_utils.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GD_MONOUTILS_H
- #define GD_MONOUTILS_H
- #include <mono/metadata/threads.h>
- #include "../mono_gc_handle.h"
- #include "gd_mono_header.h"
- #include "object.h"
- #include "reference.h"
- namespace GDMonoUtils {
- typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
- typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
- typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
- typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
- typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
- struct MonoCache {
- // Format for cached classes in the Godot namespace: class_<Class>
- // Macro: CACHED_CLASS(<Class>)
- // Format for cached classes in a different namespace: class_<Namespace>_<Class>
- // Macro: CACHED_NS_CLASS(<Namespace>, <Class>)
- // -----------------------------------------------
- // corlib classes
- // Let's use the no-namespace format for these too
- GDMonoClass *class_MonoObject;
- GDMonoClass *class_bool;
- GDMonoClass *class_int8_t;
- GDMonoClass *class_int16_t;
- GDMonoClass *class_int32_t;
- GDMonoClass *class_int64_t;
- GDMonoClass *class_uint8_t;
- GDMonoClass *class_uint16_t;
- GDMonoClass *class_uint32_t;
- GDMonoClass *class_uint64_t;
- GDMonoClass *class_float;
- GDMonoClass *class_double;
- GDMonoClass *class_String;
- GDMonoClass *class_IntPtr;
- MonoClass *rawclass_Dictionary;
- // -----------------------------------------------
- GDMonoClass *class_Vector2;
- GDMonoClass *class_Rect2;
- GDMonoClass *class_Transform2D;
- GDMonoClass *class_Vector3;
- GDMonoClass *class_Basis;
- GDMonoClass *class_Quat;
- GDMonoClass *class_Transform;
- GDMonoClass *class_AABB;
- GDMonoClass *class_Color;
- GDMonoClass *class_Plane;
- GDMonoClass *class_NodePath;
- GDMonoClass *class_RID;
- GDMonoClass *class_GodotObject;
- GDMonoClass *class_GodotReference;
- GDMonoClass *class_Node;
- GDMonoClass *class_Control;
- GDMonoClass *class_Spatial;
- GDMonoClass *class_WeakRef;
- GDMonoClass *class_MarshalUtils;
- GDMonoClass *class_ExportAttribute;
- GDMonoField *field_ExportAttribute_hint;
- GDMonoField *field_ExportAttribute_hint_string;
- GDMonoClass *class_ToolAttribute;
- GDMonoClass *class_RemoteAttribute;
- GDMonoClass *class_SyncAttribute;
- GDMonoClass *class_MasterAttribute;
- GDMonoClass *class_SlaveAttribute;
- GDMonoClass *class_GodotMethodAttribute;
- GDMonoField *field_GodotMethodAttribute_methodName;
- GDMonoField *field_GodotObject_ptr;
- GDMonoField *field_NodePath_ptr;
- GDMonoField *field_Image_ptr;
- GDMonoField *field_RID_ptr;
- MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
- MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
- SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
- SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
- GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
- Ref<MonoGCHandle> task_scheduler_handle;
- void clear_members();
- void cleanup() {}
- MonoCache() {
- clear_members();
- }
- };
- extern MonoCache mono_cache;
- void update_corlib_cache();
- void update_godot_api_cache();
- void clear_cache();
- _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
- p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
- }
- /**
- * If the object has a csharp script, returns the target of the gchandle stored in the script instance
- * Otherwise returns a newly constructed MonoObject* which is attached to the object
- * Returns NULL on error
- */
- MonoObject *unmanaged_get_managed(Object *unmanaged);
- void set_main_thread(MonoThread *p_thread);
- void attach_current_thread();
- void detach_current_thread();
- MonoThread *get_current_thread();
- _FORCE_INLINE_ bool is_main_thread() {
- return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
- }
- GDMonoClass *get_object_class(MonoObject *p_object);
- GDMonoClass *type_get_proxy_class(const StringName &p_type);
- GDMonoClass *get_class_native_base(GDMonoClass *p_class);
- MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
- MonoObject *create_managed_from(const NodePath &p_from);
- MonoObject *create_managed_from(const RID &p_from);
- MonoDomain *create_domain(const String &p_friendly_name);
- String get_exception_name_and_message(MonoObject *p_ex);
- } // namespace GDMonoUtils
- #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
- #define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
- #define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_raw())
- #define CACHED_NS_CLASS(m_ns, m_class) (GDMonoUtils::mono_cache.class_##m_ns##_##m_class)
- #define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
- #define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
- #define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
- #ifdef REAL_T_IS_DOUBLE
- #define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
- #else
- #define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
- #endif
- #endif // GD_MONOUTILS_H
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