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Ignacio Etcheverry b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 anos atrás
core ebbe2bd572 Merge pull request #12930 from vnen/gdscrit-output-print 7 anos atrás
doc 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 anos atrás
drivers 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 anos atrás
editor 63283eca55 Merge pull request #12998 from djrm/pr_fixes 7 anos atrás
main ca19403306 change low cpu delay to 1 usec, should make editor smoother and not really use 7 anos atrás
misc 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 anos atrás
modules b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 anos atrás
platform d629fd9a36 Merge pull request #12606 from rraallvv/window_position 7 anos atrás
scene 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 anos atrás
servers d28763a4c1 Rename Rect3 to AABB. 7 anos atrás
thirdparty 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 anos atrás
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 anos atrás
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 anos atrás
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 anos atrás
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 anos atrás
.gitignore 0dc18ab0d6 Added logs to .gitignore 8 anos atrás
.travis.yml 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 anos atrás
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 7 anos atrás
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 8 anos atrás
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 anos atrás
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 7 anos atrás
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 anos atrás
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 7 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 91adb58d3d Add screenshot to the README 7 anos atrás
SConstruct b361f371f1 Cleanup of Visual Studio project generation (#12929) 7 anos atrás
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 anos atrás
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py ed2b66f023 Improve code style of generated headers 7 anos atrás
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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