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Ignacio Etcheverry b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 years ago
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main ca19403306 change low cpu delay to 1 usec, should make editor smoother and not really use 7 years ago
misc 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 years ago
modules b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 years ago
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servers d28763a4c1 Rename Rect3 to AABB. 7 years ago
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ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 years ago
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
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SConstruct b361f371f1 Cleanup of Visual Studio project generation (#12929) 7 years ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 years ago
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methods.py ed2b66f023 Improve code style of generated headers 7 years ago
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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