Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Ignacio Etcheverry b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 年之前
core ebbe2bd572 Merge pull request #12930 from vnen/gdscrit-output-print 7 年之前
doc 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 年之前
drivers 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 年之前
editor 63283eca55 Merge pull request #12998 from djrm/pr_fixes 7 年之前
main ca19403306 change low cpu delay to 1 usec, should make editor smoother and not really use 7 年之前
misc 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 年之前
modules b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 7 年之前
platform d629fd9a36 Merge pull request #12606 from rraallvv/window_position 7 年之前
scene 0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename 7 年之前
servers d28763a4c1 Rename Rect3 to AABB. 7 年之前
thirdparty 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 年之前
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 年之前
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 年之前
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 年之前
.gitignore 0dc18ab0d6 Added logs to .gitignore 8 年之前
.travis.yml 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 年之前
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 年之前
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 8 年之前
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 年之前
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 年之前
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 年之前
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 91adb58d3d Add screenshot to the README 7 年之前
SConstruct b361f371f1 Cleanup of Visual Studio project generation (#12929) 7 年之前
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py ed2b66f023 Improve code style of generated headers 7 年之前
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge