Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
.github 16a93563bf Merge pull request #73777 from myaaaaaaaaa/enable-tsan 2 år sedan
core 1d70968e9a Merge pull request #79370 from dalexeev/core-array-recursion-check 2 år sedan
doc b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
drivers 1537452aa9 Merge pull request #78013 from Calinou/cli-add-audio-output-latency-argument 2 år sedan
editor a2a1ed1aac Merge pull request #80576 from KurtBliss/master 2 år sedan
main 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 år sedan
misc 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 år sedan
modules b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
platform 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 år sedan
scene b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
servers b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
tests b51ee8b029 Merge pull request #80650 from bruvzg/comp_char_fix 2 år sedan
thirdparty ac9e259d3e Update ThorVG to v0.10.0 2 år sedan
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 år sedan
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 år sedan
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 år sedan
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 år sedan
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 år sedan
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 år sedan
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 år sedan
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 år sedan
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 år sedan
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 år sedan
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 år sedan
COPYRIGHT.txt 74f21cb666 miniupnpc: Update to version 2.2.5 2 år sedan
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 år sedan
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 år sedan
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 år sedan
README.md 491ded1898 Minor typo and docs URL fixes 2 år sedan
SConstruct 30bdb23f03 SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` 2 år sedan
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 år sedan
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 år sedan
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 år sedan
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 år sedan
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 år sedan
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 år sedan
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 år sedan
methods.py cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2 år sedan
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 år sedan
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 år sedan
version.py 346f1ab86b Bump version to 4.2-dev 2 år sedan

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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